Rust Server TrendsSeismic network · station log
Recording Stations11,718 Players61,678 Active3,282 Wipes · 3 h174 48 h

Station XX-14518 · recording

Atlântida Perdida PvE [Açores/PT]

Online 162.19.81.110:2530 checked 13m ago

moddedoxide
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,518
top 65%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14518 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 08:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5 daysbetween real wipes
wipe-day peak
3players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 19:58 UTC23d ago M0.6rising 4 – running 0
Thu 1 Oct, 18:50 UTC FW28d ago M0.3rising 2 held half 5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
0/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
47/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
12/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
45/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
211/ 215
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Atlântida Perdida PvE [Açores/PT]?

Generated by the game, the map on Atlântida Perdida PvE [Açores/PT] is procedural, size 4,000 with seed 12345. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Atlântida Perdida PvE [Açores/PT]?

The name of Atlântida Perdida PvE [Açores/PT] gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Atlântida Perdida PvE [Açores/PT] right now?

0 of the 150 slots on Atlântida Perdida PvE [Açores/PT] are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 08:00 UTC, averaging 0 players.

How does Atlântida Perdida PvE [Açores/PT] rank against other Rust servers?

The last seven days of player hours place Atlântida Perdida PvE [Açores/PT] at #14,518, in the top 65% of all ranked servers.

Server facts

How reliably does Atlântida Perdida PvE [Açores/PT] stay online?

Right now, you can reach Atlântida Perdida PvE [Açores/PT]. Going by the uptime figure it reports, it restarted about 2 days 19 hours ago. 143 of 168 hours in the last 7 full days were up time, 85% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Atlântida Perdida PvE [Açores/PT] hold a steady tick rate?

Its average server fps over the last 48 hours was 129, and it never dropped below 25. The world held up to 120,875 entities at its peak, buildings and deployables included. It reached a ceiling of 6,916 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Atlântida Perdida PvE [Açores/PT] hosted?

No region is published by Atlântida Perdida PvE [Açores/PT]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 162.19.81.110:2530.

Which Rust version is Atlântida Perdida PvE [Açores/PT] running?

Rust network protocol 2635 and build 168909 on Linux is what Atlântida Perdida PvE [Açores/PT] runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Atlântida Perdida PvE [Açores/PT]?

The recent wipes averaged a busiest count of 3 players. 7 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Atlântida Perdida PvE [Açores/PT] run its wipes?

The rhythm of Atlântida Perdida PvE [Açores/PT] cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 4 hours is how long the current world has been running.

Tags

What do the server tags on Atlântida Perdida PvE [Açores/PT] mean?

Tags published by Atlântida Perdida PvE [Açores/PT] and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Atlântida Perdida PvE [Açores/PT] appear?

These Rust Server Trends lists include Atlântida Perdida PvE [Açores/PT]: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Atlântida Perdida PvE [Açores/PT]?

To join, enter client.connect 162.19.81.110:2530 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp150
Max players The server has 150 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.