Rust Server TrendsSeismic network · station log
Recording Stations11,693 Players51,920 Active3,092 Wipes · 3 h110 48 h

Station XX-15284 · no signal

Corrupted Networks | Solo/Duo/Trio | 2x

Offline 162.0.162.162:59009 checked 1d ago

2x duo moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
20d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15284 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0007:0011:0016:0021:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040003:0007:0011:0016:0021:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, and #367 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 21:20 UTC20d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPED EU · duo · 2x · weekly · 209 on average
92/ 200
SURVIVORS.GG [ 2x Solo/Duo ] WIPED 27.10 duo · 2x · biweekly · 160 on average
20/ 200
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED NA · duo · 2x · weekly · 148 on average
203/ 250
Magic Rust #5 — Modded 2x (Solo/Duo) | Pyccкий EU · duo · 2x · weekly · 120 on average
7/ 100
Magic Rust #29 — Modded 2x (Solo/Duo) | Baйп 28.10 EU · duo · 2x · weekly · 102 on average
74/ 140
EU RENEGADE 2x Monthly | Solo Duo | 50% Upkeep | No BP Wipe | EU · duo · 2x · monthly · 99 on average
95/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Corrupted Networks | Solo/Duo/Trio | 2x?

The procedural map on Corrupted Networks | Solo/Duo/Trio | 2x is size 2,500 with seed 1548614670, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Corrupted Networks | Solo/Duo/Trio | 2x?

2x gather is what Corrupted Networks | Solo/Duo/Trio | 2x runs, judging by its name. You can have up to 2 players in a group (duo). It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Corrupted Networks | Solo/Duo/Trio | 2x?

No players are recorded on Corrupted Networks | Solo/Duo/Trio | 2x at this moment; it is offline, and the last sighting was 24 hours ago. The seven-day average for this server is 0 players.

How does Corrupted Networks | Solo/Duo/Trio | 2x rank against other Rust servers?

On player hours for the past week, Corrupted Networks | Solo/Duo/Trio | 2x sits at #15,284, which puts it inside the top 69% of every ranked server. Within duo, it places #367.

Operator and location

How reliably does Corrupted Networks | Solo/Duo/Trio | 2x stay online?

As recorded now, Corrupted Networks | Solo/Duo/Trio | 2x is not reachable, the last contact having been 24 hours ago. The uptime it reports puts its last restart about 19 days 2 hours ago. It was up 86% of the time across the last 7 full days: 145 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

Does Corrupted Networks | Solo/Duo/Trio | 2x hold a steady tick rate?

The 48-hour average is 214 server fps; 204 is the lowest observed. At its highest, it carried 33,172 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,088 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Corrupted Networks | Solo/Duo/Trio | 2x hosted?

A region is not published by Corrupted Networks | Solo/Duo/Trio | 2x. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 162.0.162.162:59009 is the address it uses.

What build of Rust does Corrupted Networks | Solo/Duo/Trio | 2x use?

Rust network protocol 2634 and build 167398 on Linux is what Corrupted Networks | Solo/Duo/Trio | 2x runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Corrupted Networks | Solo/Duo/Trio | 2x?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does Corrupted Networks | Solo/Duo/Trio | 2x run its wipes?

The rhythm of Corrupted Networks | Solo/Duo/Trio | 2x cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 20 days 4 hours is how long the current world has been running.

Tags

What do the server tags on Corrupted Networks | Solo/Duo/Trio | 2x mean?

Tags published by Corrupted Networks | Solo/Duo/Trio | 2x and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp40 (Max players): Slots: 40; ts2 (Group limit): The team limit is 2; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Corrupted Networks | Solo/Duo/Trio | 2x appear?

The Rust Server Trends lists that take in Corrupted Networks | Solo/Duo/Trio | 2x are: 2x Rust servers, listed live, Duo Rust servers, group limit 2 and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x.

How to join

How do you connect to Corrupted Networks | Solo/Duo/Trio | 2x?

Enter client.connect 162.0.162.162:59009 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://billing.corruptednetworks.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmvanilla,cs167398,ts2,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp40
Max players Slots: 40.
ts2
Group limit The team limit is 2.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.