Station XX-15284 · no signal
Corrupted Networks | Solo/Duo/Trio | 2x
Offline 162.0.162.162:59009 checked 1d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,284
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #367 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 21:20 UTC20d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Corrupted Networks | Solo/Duo/Trio | 2x?
The procedural map on Corrupted Networks | Solo/Duo/Trio | 2x is size 2,500 with seed 1548614670, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Corrupted Networks | Solo/Duo/Trio | 2x?
2x gather is what Corrupted Networks | Solo/Duo/Trio | 2x runs, judging by its name. You can have up to 2 players in a group (duo). It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Corrupted Networks | Solo/Duo/Trio | 2x?
No players are recorded on Corrupted Networks | Solo/Duo/Trio | 2x at this moment; it is offline, and the last sighting was 24 hours ago. The seven-day average for this server is 0 players.
How does Corrupted Networks | Solo/Duo/Trio | 2x rank against other Rust servers?
On player hours for the past week, Corrupted Networks | Solo/Duo/Trio | 2x sits at #15,284, which puts it inside the top 69% of every ranked server. Within duo, it places #367.
Operator and location
How reliably does Corrupted Networks | Solo/Duo/Trio | 2x stay online?
As recorded now, Corrupted Networks | Solo/Duo/Trio | 2x is not reachable, the last contact having been 24 hours ago. The uptime it reports puts its last restart about 19 days 2 hours ago. It was up 86% of the time across the last 7 full days: 145 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.
Does Corrupted Networks | Solo/Duo/Trio | 2x hold a steady tick rate?
The 48-hour average is 214 server fps; 204 is the lowest observed. At its highest, it carried 33,172 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,088 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Corrupted Networks | Solo/Duo/Trio | 2x hosted?
A region is not published by Corrupted Networks | Solo/Duo/Trio | 2x. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 162.0.162.162:59009 is the address it uses.
What build of Rust does Corrupted Networks | Solo/Duo/Trio | 2x use?
Rust network protocol 2634 and build 167398 on Linux is what Corrupted Networks | Solo/Duo/Trio | 2x runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Corrupted Networks | Solo/Duo/Trio | 2x?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Corrupted Networks | Solo/Duo/Trio | 2x run its wipes?
The rhythm of Corrupted Networks | Solo/Duo/Trio | 2x cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 20 days 4 hours is how long the current world has been running.
Tags
What do the server tags on Corrupted Networks | Solo/Duo/Trio | 2x mean?
Tags published by Corrupted Networks | Solo/Duo/Trio | 2x and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp40 (Max players): Slots: 40; ts2 (Group limit): The team limit is 2; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Corrupted Networks | Solo/Duo/Trio | 2x appear?
The Rust Server Trends lists that take in Corrupted Networks | Solo/Duo/Trio | 2x are: 2x Rust servers, listed live, Duo Rust servers, group limit 2 and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x.
How to join
How do you connect to Corrupted Networks | Solo/Duo/Trio | 2x?
Enter client.connect 162.0.162.162:59009 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://billing.corruptednetworks.com is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.