Station US-15452 · no signal
Fiddlewood
Offline 161.129.66.157:28080 checked 7d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,452
- top 69%
- Last wipe
- 172d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Fiddlewood?
The procedural map on Fiddlewood is size 4,000 with seed 481981, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Fiddlewood?
You will find no gather rate in the name of Fiddlewood. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Fiddlewood?
A reading taken now finds Fiddlewood offline; the most recent activity was 7 days 12 hours ago.
How does Fiddlewood rank against other Rust servers?
On player hours for the past week, Fiddlewood sits at #15,452, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Fiddlewood stay online?
No contact with Fiddlewood right now, and the last recorded contact was 7 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.
Where in the world is Fiddlewood hosted?
No region comes from Fiddlewood, though its region code is us4. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 161.129.66.157:28080.
What build of Rust does Fiddlewood use?
Fiddlewood is running Rust network protocol 2625 and build 151078 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Fiddlewood wipe, and on which days?
The rhythm of Fiddlewood cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 172 days 18 hours is how long the current world has been running.
Lists and tags
What do the server tags on Fiddlewood mean?
Tags published by Fiddlewood and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2625 (Protocol): Your game needs to be on protocol 2625 to join; cs151078 (Build): The game build is 151078; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus4 (Region code): Region code: us4; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Fiddlewood appear?
These Rust Server Trends lists include Fiddlewood: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Fiddlewood?
Enter client.connect 161.129.66.157:28080 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.