Station XX-15335 · recording
RustServer_4816
Online 160.251.255.74:28015 checked 12m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustServer_4816?
The procedural map on RustServer_4816 is size 5,000 with seed 28014, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RustServer_4816?
You will find no gather rate in the name of RustServer_4816. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on RustServer_4816?
0 of the 50 slots on RustServer_4816 are filled right now. Averaged across the last seven days, the population was 0 players.
How does RustServer_4816 rank against other Rust servers?
Over the last seven days, RustServer_4816 recorded enough player hours to reach #15,335 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does RustServer_4816 stay online?
Right now, you can reach RustServer_4816. The uptime it reports puts its last restart about 4 days 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does RustServer_4816 perform under load?
The 48-hour average is 60 server fps; 47 is the lowest observed. At its highest, it carried 141,673 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,285 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RustServer_4816 hosted?
No region is published by RustServer_4816. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 160.251.255.74:28015.
Which Rust version is RustServer_4816 running?
On Linux, RustServer_4816 runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does RustServer_4816 run its wipes?
On record so far are too few of RustServer_4816's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 54 days 20 hours.
Server tags
What do the server tags on RustServer_4816 mean?
The game's server browser reads the tags RustServer_4816 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustServer_4816 appear?
You will find RustServer_4816 on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto RustServer_4816?
You can connect by pressing F1 in Rust and typing client.connect 160.251.255.74:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.