Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players53,407 Active3,161 Wipes · 3 h122 48 h

Station XX-15261 · recording

TJA4

Online 160.251.209.247:28015 checked 14m ago

moddedoxide
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,261
top 69%
Last wipe
147d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15261 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
70/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
128/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
29/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 95 on average
99/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
98/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TJA4?

Generated by the game, the map on TJA4 is procedural, size 4,000 with seed 10801. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on TJA4?

You will find no gather rate in the name of TJA4. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on TJA4?

0 of the 150 slots on TJA4 are filled right now. Averaged across the last seven days, the population was 0 players.

How does TJA4 rank against other Rust servers?

On player hours for the past week, TJA4 sits at #15,261, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does TJA4 stay online?

TJA4 is up at the moment. The uptime it reports puts its last restart about 6 days 9 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does TJA4 perform under load?

The 48-hour average is 84 server fps; 66 is the lowest observed. At its highest, it carried 102,225 entities: buildings, deployables and the world's other contents. It reached a ceiling of 6,347 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does TJA4 run from?

A region is not published by TJA4. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 160.251.209.247:28015 is the address it uses.

What build of Rust does TJA4 use?

On Linux, TJA4 runs Rust network protocol 2627 and build 153611. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does TJA4 run its wipes?

The rhythm of TJA4 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 147 days 7 hours is how long the current world has been running.

Lists and tags

What do the server tags on TJA4 mean?

These are the tags TJA4 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2627 (Protocol): Your game needs to be on protocol 2627 to join; cs153611 (Build): The game build is 153611; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TJA4 appear?

The Rust Server Trends lists that take in TJA4 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to TJA4?

To join, enter client.connect 160.251.209.247:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2627,gmrust,cs153611,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players The server has 150 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2627
Protocol Your game needs to be on protocol 2627 to join.
cs153611
Build The game build is 153611.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.