Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players97,045 Active3,902 Wipes · 3 h396 48 h

Station XX-8275 · recording

[JP]Rust 1week

Online 160.251.209.245:28015 checked 9m ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,275
top 37%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8275 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
17.8 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 09:39 UTC24d ago M0.0rising 1 – running 0
Thu 17 Sep, 13:44 UTC42d ago M0.0rising 1 halved by day 1 17.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average
415/ 450
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average
22/ 550
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 102 on average
61/ 200
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 81 on average
195/ 450
Rustoria.co - SEA Medium | JUST WIPED 29.10 EA · no group limit · 65 on average
79/ 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 53 on average
19/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [JP]Rust 1week?

The procedural map on [JP]Rust 1week is size 5,000 with seed 14244812, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [JP]Rust 1week?

You will find no gather rate in the name of [JP]Rust 1week. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [JP]Rust 1week?

A reading taken now shows 0 players on [JP]Rust 1week, which has 100 slots. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 1 players.

How does [JP]Rust 1week rank against other Rust servers?

On player hours for the past week, [JP]Rust 1week sits at #8,275, which puts it inside the top 37% of every ranked server.

Server facts

How reliably does [JP]Rust 1week stay online?

[JP]Rust 1week is up at the moment. The uptime it reports puts its last restart about 5 days 17 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [JP]Rust 1week hold a steady tick rate?

Across the last 48 hours it averaged 55 server fps, with a floor of 36. At its highest, it carried 150,341 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,994 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [JP]Rust 1week run from?

Its name points to Asia, but [JP]Rust 1week publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 160.251.209.245:28015.

Which Rust version is [JP]Rust 1week running?

Rust network protocol 2635 and build 168909 on Linux is what [JP]Rust 1week runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [JP]Rust 1week?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does [JP]Rust 1week run its wipes?

Too few wipes of [JP]Rust 1week are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 6 hours.

Tags

What do the server tags on [JP]Rust 1week mean?

These are the tags [JP]Rust 1week publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [JP]Rust 1week appear?

These Rust Server Trends lists include [JP]Rust 1week: Rust community servers without the side modes. You will find it under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to [JP]Rust 1week?

You can connect by pressing F1 in Rust and typing client.connect 160.251.209.245:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.