Station XX-4326 · recording
RustServer_15282
Online 160.251.208.162:28015 checked 14m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #4,326
- top 19%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +2into Wed 09:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustServer_15282?
RustServer_15282 runs a procedural map of size 3,000 with seed 9715, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RustServer_15282?
No gather rate appears in the name of RustServer_15282. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on RustServer_15282 right now?
A reading taken now shows 0 players on RustServer_15282, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 4. The busiest point in the last 48 hours came at 11:00 UTC, averaging 4 players.
How does RustServer_15282 rank against other Rust servers?
Over the last seven days, RustServer_15282 recorded enough player hours to reach #4,326 worldwide, placing it in the top 19% of all ranked servers.
Server details
How reliably does RustServer_15282 stay online?
Right now, you can reach RustServer_15282. Its reported uptime points to a restart about 6 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.
Does RustServer_15282 hold a steady tick rate?
Its average server fps over the last 48 hours was 99, and it never dropped below 75. At its highest, it carried 55,717 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,714 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is RustServer_15282 hosted?
Nothing about a region comes from RustServer_15282. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 160.251.208.162:28015.
What build of Rust does RustServer_15282 use?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_15282 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does RustServer_15282 run its wipes?
Too few wipes of RustServer_15282 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 24 days 16 hours.
Tags
What do the server tags on RustServer_15282 mean?
Tags published by RustServer_15282 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustServer_15282 appear?
You will find RustServer_15282 on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to RustServer_15282?
Enter client.connect 160.251.208.162:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.