Station XX-15323 · recording
RustServer_9338
Online 160.251.200.154:28015 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.8 daysbetween real wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 40 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 23:34 UTC FW27d ago | M0.7▲rising | 5 | – | running | 0 | |
| Tue 29 Sep, 04:52 UTC30d ago | M0.3▲rising | 2 | halved by day 1 | 2.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustServer_9338?
RustServer_9338 runs a procedural map of size 4,000 with seed 4580, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RustServer_9338?
The name of RustServer_9338 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on RustServer_9338 right now?
At this moment, RustServer_9338 records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.
How does RustServer_9338 rank against other Rust servers?
The last seven days of player hours place RustServer_9338 at #15,323, in the top 69% of all ranked servers.
Server details
How reliably does RustServer_9338 stay online?
Right now, you can reach RustServer_9338. The uptime it reports puts its last restart about 5 days 12 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 29 September 2026 it was recorded for the first time by Rust Server Trends.
Does RustServer_9338 hold a steady tick rate?
The 48-hour average is 60 server fps; 43 is the lowest observed. The world held up to 98,888 entities at its peak, buildings and deployables included. Memory use peaked at 3,352 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does RustServer_9338 run from?
No region is published by RustServer_9338. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 160.251.200.154:28015.
Which Rust version is RustServer_9338 running?
Rust network protocol 2634 and build 166494 on Linux is what RustServer_9338 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RustServer_9338?
The recent wipes averaged a busiest count of 4 players. 40 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does RustServer_9338 run its wipes?
Too few wipes of RustServer_9338 are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 11 hours.
Server tags
What do the server tags on RustServer_9338 mean?
These are the tags RustServer_9338 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustServer_9338 appear?
You will find RustServer_9338 on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to RustServer_9338?
To join, enter client.connect 160.251.200.154:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.