Station XX-5613 · recording
RustServer_21050
Online 160.251.173.186:28015 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,613
- top 25%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 11:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 15:12 UTC27d ago | M0.5▲rising | 3 | – | running | 0 | |
| Fri 25 Sep, 16:05 UTC34d ago | M0.0■steady | 1 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustServer_21050?
RustServer_21050 runs a procedural map of size 3,500 with seed 12830, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on RustServer_21050?
The name of RustServer_21050 gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on RustServer_21050?
0 of the 50 slots on RustServer_21050 are filled right now. Across seven days this server recorded an average of 0 players and a peak of 3. The last 48 hours show their highest activity at 12:00 UTC, averaging 1 players.
How does RustServer_21050 rank against other Rust servers?
The last seven days of player hours place RustServer_21050 at #5,613, in the top 25% of all ranked servers.
Server facts
How reliably does RustServer_21050 stay online?
RustServer_21050 is up at the moment. The uptime it reports puts its last restart about 5 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 24 September 2026 is when Rust Server Trends first recorded it.
Does RustServer_21050 hold a steady tick rate?
The 48-hour average is 72 server fps; 48 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 71,458. Its highest memory use was 4,161 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is RustServer_21050 hosted?
Nothing about a region comes from RustServer_21050. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 160.251.173.186:28015.
What build of Rust does RustServer_21050 use?
RustServer_21050 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RustServer_21050?
2 players, on average, was the busiest crowd at its recent wipes. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does RustServer_21050 wipe, and on which days?
Too few wipes of RustServer_21050 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 6 hours.
Tags
What do the server tags on RustServer_21050 mean?
The game's server browser reads the tags RustServer_21050 publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustServer_21050 appear?
These Rust Server Trends lists include RustServer_21050: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to RustServer_21050?
Enter client.connect 160.251.173.186:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.