Rust Server TrendsSeismic network · station log
Recording Stations11,847 Players92,510 Active3,855 Wipes · 3 h385 48 h

Station XX-15915 · no signal

JunRUST

Offline 160.251.141.31:28015 checked 22d ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,915
top 72%
Last wipe
70d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15915 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
180/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
187/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
84/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
349/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average
238/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on JunRUST?

JunRUST runs a procedural map of size 4,096 with seed 887233935, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on JunRUST?

The name of JunRUST gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on JunRUST?

JunRUST is not responding at this moment and is offline, last seen 22 days ago.

How does JunRUST rank against other Rust servers?

The last seven days of player hours place JunRUST at #15,915, in the top 72% of all ranked servers.

Operator and location

How reliably does JunRUST stay online?

JunRUST is down at the moment; the last recorded contact was 22 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is JunRUST hosted?

Nothing about a region comes from JunRUST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 160.251.141.31:28015.

What build of Rust does JunRUST use?

On Linux, JunRUST runs Rust network protocol 2632 and build 161125. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does JunRUST run its wipes?

On record so far are too few of JunRUST's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 70 days 5 hours is how long the current world has been running.

Lists and tags

What do the server tags on JunRUST mean?

Tags published by JunRUST and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does JunRUST appear?

You will find JunRUST on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to JunRUST?

To join, enter client.connect 160.251.141.31:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit This uses the game default of 8 per team.
v2632
Protocol To connect, your game must be on the same protocol, 2632.
cs161125
Build The game build is 161125.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.