Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players40,134 Active2,833 Wipes · 3 h132 48 h

Station XX-2983 · recording

RustServer_11418

Online 160.251.140.176:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 9
Rank
#2,983
top 13%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-2983 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 11:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
9players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctSat 3 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 09:51 UTC24d ago M1.0rising 12 – running 1
Sun 4 Oct, 16:04 UTC25d ago M1.1rising 12 – 0.7 days 0
Sat 3 Oct, 11:08 UTC26d ago M0.3rising 2 – 1.2 days 0
Fri 2 Oct, 13:56 UTC27d ago M0.0rising 2 – 0.9 days 1
Thu 1 Oct, 16:04 UTC28d ago M0.0rising 1 – 0.9 days 0
Wed 30 Sep, 09:27 UTC29d ago M0.0rising 1 – 1.3 days 0
Tue 29 Sep, 19:20 UTC30d ago M0.0rising 1 – 0.6 days 0
Tue 29 Sep, 11:08 UTC30d ago M0.0rising 1 – 0.3 days 0
Mon 28 Sep, 14:47 UTC31d ago M0.0steady 1 – 0.8 days 1
Sun 27 Sep, 16:01 UTC32d ago M0.6rising 4 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
29/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
55/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RustServer_11418?

The procedural map on RustServer_11418 is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on RustServer_11418?

No gather rate appears in the name of RustServer_11418. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on RustServer_11418 right now?

0 of the 50 slots on RustServer_11418 are filled right now. Averaged across the last seven days the population was 1 players, reaching a peak of 9. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.

How does RustServer_11418 rank against other Rust servers?

Over the last seven days, RustServer_11418 recorded enough player hours to reach #2,983 worldwide, placing it in the top 13% of all ranked servers.

Server facts

How reliably does RustServer_11418 stay online?

As recorded now, RustServer_11418 is running. The uptime it reports puts its last restart about 6 days 5 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does RustServer_11418 hold a steady tick rate?

Across the last 48 hours it averaged 77 server fps, with a floor of 60. At its highest, it carried 72,772 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,767 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does RustServer_11418 run from?

Nothing about a region comes from RustServer_11418. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 160.251.140.176:28015.

Which Rust version is RustServer_11418 running?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_11418 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on RustServer_11418?

On average, the busiest point of its recent wipes drew 9 players. 4 hours after the latest wipe, the crowd peaked.

On what timetable does RustServer_11418 run its wipes?

No next wipe can be predicted for RustServer_11418, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 24 days 18 hours.

Tags

What do the server tags on RustServer_11418 mean?

These are the tags RustServer_11418 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustServer_11418 appear?

The Rust Server Trends lists that take in RustServer_11418 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to RustServer_11418?

To join, enter client.connect 160.251.140.176:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.