Station XX-15270 · recording
RustServer_13458
Online 160.251.137.68:28015 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,270
- top 69%
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustServer_13458?
The procedural map on RustServer_13458 is size 3,000 with seed 11700, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RustServer_13458?
The name of RustServer_13458 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on RustServer_13458?
At this moment, RustServer_13458 records 0 players across 50 slots. The population averaged 0 players over the past week.
How does RustServer_13458 rank against other Rust servers?
On player hours for the past week, RustServer_13458 sits at #15,270, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does RustServer_13458 stay online?
Right now, you can reach RustServer_13458. The uptime it reports puts its last restart about 6 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does RustServer_13458 hold a steady tick rate?
Across the last 48 hours it averaged 95 server fps, with a floor of 51. Buildings, deployables and all the rest of the world's entities brought it to a high of 48,538. Its highest memory use was 2,570 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does RustServer_13458 run from?
No region is published by RustServer_13458. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 160.251.137.68:28015 is the address it uses.
What build of Rust does RustServer_13458 use?
RustServer_13458 is running Rust network protocol 2633 and build 162929 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does RustServer_13458 run its wipes?
The rhythm of RustServer_13458 cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 55 days 21 hours is how long the current world has been running.
Lists and tags
What do the server tags on RustServer_13458 mean?
Tags published by RustServer_13458 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustServer_13458 appear?
You will find RustServer_13458 on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to RustServer_13458?
You can connect by pressing F1 in Rust and typing client.connect 160.251.137.68:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.