Station XX-6694 · recording
UNLUCKY FRIENDS ONLY
Online 160.236.22.162:28015 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #6,694
- top 30%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 14h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
- wipe-day peak
- 10players, last three wipes
Coming wipes
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 20 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:16 UTC FW26d ago | M1.0▲rising | 10 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on UNLUCKY FRIENDS ONLY?
Generated by the game, the map on UNLUCKY FRIENDS ONLY is procedural, size 3,500 with seed 195955. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on UNLUCKY FRIENDS ONLY?
The name of UNLUCKY FRIENDS ONLY gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on UNLUCKY FRIENDS ONLY?
A reading taken now shows 0 players on UNLUCKY FRIENDS ONLY, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 3.
How does UNLUCKY FRIENDS ONLY rank against other Rust servers?
Over the last seven days, UNLUCKY FRIENDS ONLY recorded enough player hours to reach #6,694 worldwide, placing it in the top 30% of all ranked servers.
Server details
How reliably does UNLUCKY FRIENDS ONLY stay online?
As recorded now, UNLUCKY FRIENDS ONLY is running. Going by the uptime figure it reports, it restarted about 2 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
How well does UNLUCKY FRIENDS ONLY perform under load?
Its average server fps over the last 48 hours was 59, and it never dropped below 55. Buildings, deployables and all the rest of the world's entities brought it to a high of 72,876. It reached a ceiling of 2,628 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does UNLUCKY FRIENDS ONLY run from?
No region is published by UNLUCKY FRIENDS ONLY. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 160.236.22.162:28015.
What build of Rust does UNLUCKY FRIENDS ONLY use?
UNLUCKY FRIENDS ONLY is running Rust network protocol 2634 and build 166652 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on UNLUCKY FRIENDS ONLY?
The recent wipes averaged a busiest count of 10 players. 20 hours into the latest wipe, the crowd reached its peak.
On what timetable does UNLUCKY FRIENDS ONLY run its wipes?
At the force wipe each month UNLUCKY FRIENDS ONLY wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 26 days 8 hours.
Lists and tags
What do the server tags on UNLUCKY FRIENDS ONLY mean?
The game's server browser reads the tags UNLUCKY FRIENDS ONLY publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does UNLUCKY FRIENDS ONLY appear?
These Rust Server Trends lists include UNLUCKY FRIENDS ONLY: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto UNLUCKY FRIENDS ONLY?
To join, enter client.connect 160.236.22.162:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.