Station XX-15927 · no signal
RustSkinLab Content Studio
Offline 159.26.112.24:28015 checked 26d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,927
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 14:32 UTC26d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustSkinLab Content Studio?
A procedural map runs on RustSkinLab Content Studio, generated by the game.
Which settings and rules apply on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on RustSkinLab Content Studio right now?
RustSkinLab Content Studio is not responding at this moment and is offline, last seen 26 days 7 hours ago.
How does RustSkinLab Content Studio rank against other Rust servers?
The last seven days of player hours place RustSkinLab Content Studio at #15,927, in the top 69% of all ranked servers.
Server details
How reliably does RustSkinLab Content Studio stay online?
RustSkinLab Content Studio is down at the moment; the last recorded contact was 26 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is RustSkinLab Content Studio hosted?
A region is not published by RustSkinLab Content Studio. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 159.26.112.24:28015.
Which Rust version is RustSkinLab Content Studio running?
Rust network protocol 2633 and build 164530 on Windows is what RustSkinLab Content Studio runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on RustSkinLab Content Studio?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does RustSkinLab Content Studio wipe, and on which days?
On record so far are too few of RustSkinLab Content Studio's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 20 hours.
Lists and tags
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustSkinLab Content Studio appear?
The Rust Server Trends lists that take in RustSkinLab Content Studio are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to RustSkinLab Content Studio?
To join, enter client.connect 159.26.112.24:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.