Station XX-14677 · no signal
THORNBLOOM Local Skin Lab
Offline 159.26.112.22:28015 checked 37d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,677
- no region published
- Last wipe
- 37d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on THORNBLOOM Local Skin Lab?
THORNBLOOM Local Skin Lab uses a procedural map, which the game generates.
Which settings and rules apply on THORNBLOOM Local Skin Lab?
No gather rate appears in the name of THORNBLOOM Local Skin Lab. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on THORNBLOOM Local Skin Lab right now?
No players are recorded on THORNBLOOM Local Skin Lab at this moment; it is offline, and the last sighting was 37 days 13 hours ago.
How does THORNBLOOM Local Skin Lab rank against other Rust servers?
Over the last seven days, THORNBLOOM Local Skin Lab recorded enough player hours to reach #14,677 worldwide, placing it in the top – of all ranked servers.
Operator and location
How reliably does THORNBLOOM Local Skin Lab stay online?
THORNBLOOM Local Skin Lab is down at the moment; the last recorded contact was 37 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.
Which region does THORNBLOOM Local Skin Lab run from?
A region is not published by THORNBLOOM Local Skin Lab. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 159.26.112.22:28015 is the address it uses.
What build of Rust does THORNBLOOM Local Skin Lab use?
On Windows, THORNBLOOM Local Skin Lab runs Rust network protocol 2633 and build 164530. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does THORNBLOOM Local Skin Lab wipe, and on which days?
Too few wipes of THORNBLOOM Local Skin Lab are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 37 days 20 hours is how long the current world has been running.
Lists and tags
What do the server tags on THORNBLOOM Local Skin Lab mean?
These are the tags THORNBLOOM Local Skin Lab publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does THORNBLOOM Local Skin Lab appear?
You will find THORNBLOOM Local Skin Lab on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto THORNBLOOM Local Skin Lab?
Enter client.connect 159.26.112.22:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.