Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players90,661 Active4,035 Wipes · 3 h162 48 h

Station XX-13833 · no signal

PvE test

Offline 159.26.105.90:28015 checked 24d ago

moddedoxide
Connect
Players now
1/ 4
25% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,833
top 61%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13833 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
185/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
178/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
32/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
159/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
55/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on PvE test?

A procedural map runs on PvE test, generated by the game.

Which settings and rules apply on PvE test?

No gather rate appears in the name of PvE test. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on PvE test right now?

No players are recorded on PvE test at this moment; it is offline, and the last sighting was 24 days 18 hours ago.

How does PvE test rank against other Rust servers?

On player hours for the past week, PvE test sits at #13,833, which puts it inside the top 61% of every ranked server.

Server details

How reliably does PvE test stay online?

PvE test is down at the moment; the last recorded contact was 24 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 3 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does PvE test run from?

A region is not published by PvE test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 159.26.105.90:28015 is the address it uses.

Which Rust version is PvE test running?

PvE test is running Rust network protocol 2634 and build 166586 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does PvE test run its wipes?

Too few wipes of PvE test are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 8 hours.

Lists and tags

What do the server tags on PvE test mean?

The game's server browser reads the tags PvE test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does PvE test appear?

You will find PvE test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to PvE test?

You can connect by pressing F1 in Rust and typing client.connect 159.26.105.90:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server has 4 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.