Station XX-15191 · no signal
RustSkinLab Content Studio
Offline 159.26.105.141:28025 checked 13d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,191
- top 70%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustSkinLab Content Studio?
The map on RustSkinLab Content Studio is procedural, produced by the game.
Which settings and rules apply on RustSkinLab Content Studio?
You will find no gather rate in the name of RustSkinLab Content Studio. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on RustSkinLab Content Studio right now?
RustSkinLab Content Studio is not responding at this moment and is offline, last seen 13 days 23 hours ago.
How does RustSkinLab Content Studio rank against other Rust servers?
Over the last seven days, RustSkinLab Content Studio recorded enough player hours to reach #15,191 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does RustSkinLab Content Studio stay online?
As recorded now, RustSkinLab Content Studio is not reachable, the last contact having been 13 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 14 October 2026 is when Rust Server Trends first recorded it.
Where in the world is RustSkinLab Content Studio hosted?
A region is not published by RustSkinLab Content Studio. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 159.26.105.141:28025.
What build of Rust does RustSkinLab Content Studio use?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does RustSkinLab Content Studio run its wipes?
On record so far are too few of RustSkinLab Content Studio's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days.
Server tags
What do the server tags on RustSkinLab Content Studio mean?
These are the tags RustSkinLab Content Studio publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustSkinLab Content Studio appear?
The Rust Server Trends lists that take in RustSkinLab Content Studio are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to RustSkinLab Content Studio?
To join, enter client.connect 159.26.105.141:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.