Rust Server TrendsSeismic network · station log
Recording Stations11,751 Players55,890 Active3,402 Wipes · 3 h132 48 h

Station NA-15366 · no signal

In Rust We Trust

Offline NA 159.26.100.223:28015 checked 8d ago

monthly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,366
top 70% · #1552 in NA
Last wipe
25d ago
monthly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15366 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct5 Oct20 Oct24 Oct27 Oct

Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

usual gap
5.7 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 17:17 UTC25d ago – – – – running 0
Mon 28 Sep, 01:10 UTC30d ago M0.0steady 0 – 5.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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15/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
9/ 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average
3/ 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average
1/ 15
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average
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Pine Hosting - Rust Server NA · groups of 8+ · monthly · 1 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on In Rust We Trust?

The map on In Rust We Trust is procedural, produced by the game.

Which settings and rules apply on In Rust We Trust?

You will find no gather rate in the name of In Rust We Trust. Groups hold up to 8 players, which is the default for the game. In roleplay mode, jobs and towns under roleplay rules. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on In Rust We Trust?

In Rust We Trust is not responding at this moment and is offline, last seen 8 days 5 hours ago.

How does In Rust We Trust rank against other Rust servers?

For player hours across the last seven days, In Rust We Trust takes #15,366 overall and #1,552 in North America, inside the top 70% of all ranked servers.

Operator and location

How reliably does In Rust We Trust stay online?

In Rust We Trust is down at the moment; the last recorded contact was 8 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does In Rust We Trust run from?

With its NA tag, In Rust We Trust lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 159.26.100.223:28015 is the address it uses.

What build of Rust does In Rust We Trust use?

Rust network protocol 2634 and build 166652 on Windows is what In Rust We Trust runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on In Rust We Trust?

The recent wipes averaged a busiest count of 0 players.

How often does In Rust We Trust wipe, and on which days?

The force wipe is the only wipe In Rust We Trust takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 25 days 5 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on In Rust We Trust mean?

These are the tags In Rust We Trust publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does In Rust We Trust appear?

The Rust Server Trends lists that take in In Rust We Trust are: Modded Rust servers, tracked live, Rust roleplay server trends and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto In Rust We Trust?

Enter client.connect 159.26.100.223:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,^r,NA,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^r
Roleplay This is a roleplay server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.