Station NA-15366 · no signal
In Rust We Trust
Offline NA 159.26.100.223:28015 checked 8d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,366
- top 70% · #1552 in NA
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
- usual gap
- 5.7 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 17:17 UTC25d ago | – | – | – | – | running | 0 |
| Mon 28 Sep, 01:10 UTC30d ago | M0.0■steady | 0 | – | 5.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on In Rust We Trust?
The map on In Rust We Trust is procedural, produced by the game.
Which settings and rules apply on In Rust We Trust?
You will find no gather rate in the name of In Rust We Trust. Groups hold up to 8 players, which is the default for the game. In roleplay mode, jobs and towns under roleplay rules. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on In Rust We Trust?
In Rust We Trust is not responding at this moment and is offline, last seen 8 days 5 hours ago.
How does In Rust We Trust rank against other Rust servers?
For player hours across the last seven days, In Rust We Trust takes #15,366 overall and #1,552 in North America, inside the top 70% of all ranked servers.
Operator and location
How reliably does In Rust We Trust stay online?
In Rust We Trust is down at the moment; the last recorded contact was 8 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does In Rust We Trust run from?
With its NA tag, In Rust We Trust lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 159.26.100.223:28015 is the address it uses.
What build of Rust does In Rust We Trust use?
Rust network protocol 2634 and build 166652 on Windows is what In Rust We Trust runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on In Rust We Trust?
The recent wipes averaged a busiest count of 0 players.
How often does In Rust We Trust wipe, and on which days?
The force wipe is the only wipe In Rust We Trust takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 25 days 5 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on In Rust We Trust mean?
These are the tags In Rust We Trust publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does In Rust We Trust appear?
The Rust Server Trends lists that take in In Rust We Trust are: Modded Rust servers, tracked live, Rust roleplay server trends and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto In Rust We Trust?
Enter client.connect 159.26.100.223:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.