Station XX-13764 · no signal
Rust PVE - Local Test
Offline 159.224.231.3:28015 checked 21d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,764
- top 62%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust PVE - Local Test?
The map on Rust PVE - Local Test is procedural, produced by the game.
Which settings and rules apply on Rust PVE - Local Test?
You will find no gather rate in the name of Rust PVE - Local Test. Up to 2147483647 players can be in a group. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Rust PVE - Local Test right now?
A reading taken now finds Rust PVE - Local Test offline; the most recent activity was 21 days 17 hours ago.
How does Rust PVE - Local Test rank against other Rust servers?
On player hours for the past week, Rust PVE - Local Test sits at #13,764, which puts it inside the top 62% of every ranked server.
Operator and location
How reliably does Rust PVE - Local Test stay online?
As recorded now, Rust PVE - Local Test is not reachable, the last contact having been 21 days 17 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 6 October 2026 is when Rust Server Trends first recorded it.
Which region does Rust PVE - Local Test run from?
No region is published by Rust PVE - Local Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 159.224.231.3:28015 is the address it uses.
Which Rust version is Rust PVE - Local Test running?
On Windows, Rust PVE - Local Test runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Rust PVE - Local Test run its wipes?
The rhythm of Rust PVE - Local Test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 21 days 21 hours.
Lists and tags
What do the server tags on Rust PVE - Local Test mean?
The game's server browser reads the tags Rust PVE - Local Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts2147483647 (Group limit): Each team can hold up to 2147483647; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust PVE - Local Test appear?
The Rust Server Trends lists that take in Rust PVE - Local Test are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Rust PVE - Local Test?
To join, enter client.connect 159.224.231.3:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.