Station XX-15369 · no signal
RandomRaids local test
Offline 159.200.230.172:28115 checked 2d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,369
- top 70%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RandomRaids local test?
A procedural map runs on RandomRaids local test, generated by the game.
Which settings and rules apply on RandomRaids local test?
You will find no gather rate in the name of RandomRaids local test. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on RandomRaids local test right now?
RandomRaids local test is not responding at this moment and is offline, last seen 2 days 4 hours ago. Averaged across the last seven days, the population was 0 players.
How does RandomRaids local test rank against other Rust servers?
Over the last seven days, RandomRaids local test recorded enough player hours to reach #15,369 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does RandomRaids local test stay online?
RandomRaids local test is down at the moment; the last recorded contact was 2 days 4 hours ago. It was up 0% of the time across the last 1 full day: 0 of 24 hours. 25 October 2026 is when Rust Server Trends first recorded it.
Which region does RandomRaids local test run from?
Nothing about a region comes from RandomRaids local test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 159.200.230.172:28115.
Which Rust version is RandomRaids local test running?
RandomRaids local test is running Rust network protocol 2634 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does RandomRaids local test wipe, and on which days?
Too few wipes of RandomRaids local test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 10 hours is how long the current world has been running.
Lists and tags
What do the server tags on RandomRaids local test mean?
Tags published by RandomRaids local test and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RandomRaids local test appear?
You will find RandomRaids local test on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto RandomRaids local test?
You can connect by pressing F1 in Rust and typing client.connect 159.200.230.172:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.