Station XX-15269 · no signal
RandomRaids local test
Offline 159.200.230.12:28115 checked 4d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RandomRaids local test?
RandomRaids local test uses a procedural map, which the game generates.
Which settings and rules apply on RandomRaids local test?
You will find no gather rate in the name of RandomRaids local test. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on RandomRaids local test right now?
RandomRaids local test is not responding at this moment and is offline, last seen 4 days 16 hours ago. The population averaged 0 players over the past week.
How does RandomRaids local test rank against other Rust servers?
The last seven days of player hours place RandomRaids local test at #15,269, in the top 69% of all ranked servers.
Server details
How reliably does RandomRaids local test stay online?
RandomRaids local test is down at the moment; the last recorded contact was 4 days 16 hours ago. 4 of 168 hours in the last 7 full days were up time, 2% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.
Where in the world is RandomRaids local test hosted?
A region is not published by RandomRaids local test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 159.200.230.12:28115.
What build of Rust does RandomRaids local test use?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does RandomRaids local test run its wipes?
Too few wipes of RandomRaids local test are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 18 hours is how long the current world has been running.
Lists and tags
What do the server tags on RandomRaids local test mean?
Tags published by RandomRaids local test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RandomRaids local test appear?
You will find RandomRaids local test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto RandomRaids local test?
To join, enter client.connect 159.200.230.12:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.