Station XX-5385 · recording
Rusted Outback PVE [Perth]
Online 159.196.80.94:28015 checked 1h ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,385
- top 24%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 07:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 13:14 UTC18d ago | M0.6▲rising | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rusted Outback PVE [Perth]?
Generated by the game, the map on Rusted Outback PVE [Perth] is procedural, size 4,000 with seed 1408970281. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Rusted Outback PVE [Perth]?
You will find no gather rate in the name of Rusted Outback PVE [Perth]. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Rusted Outback PVE [Perth] right now?
At this moment, Rusted Outback PVE [Perth] records 0 players across 30 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 08:00 UTC at 2 players.
How does Rusted Outback PVE [Perth] rank against other Rust servers?
On player hours for the past week, Rusted Outback PVE [Perth] sits at #5,385, which puts it inside the top 24% of every ranked server.
Server details
How reliably does Rusted Outback PVE [Perth] stay online?
Rusted Outback PVE [Perth] is up at the moment. Going by the uptime figure it reports, it restarted about 4 days 6 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Rusted Outback PVE [Perth] perform under load?
Its average server fps over the last 48 hours was 59, and it never dropped below 48. The world held up to 93,618 entities at its peak, buildings and deployables included. Memory use peaked at 4,226 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rusted Outback PVE [Perth] hosted?
No region is published by Rusted Outback PVE [Perth]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 159.196.80.94:28015 is the address it uses.
What build of Rust does Rusted Outback PVE [Perth] use?
Rusted Outback PVE [Perth] is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Rusted Outback PVE [Perth]?
The recent wipes averaged a busiest count of 4 players. 20 hours into the latest wipe, the crowd reached its peak.
On what timetable does Rusted Outback PVE [Perth] run its wipes?
On record so far are too few of Rusted Outback PVE [Perth]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 5 hours is how long the current world has been running.
Lists and tags
What do the server tags on Rusted Outback PVE [Perth] mean?
Tags published by Rusted Outback PVE [Perth] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rusted Outback PVE [Perth] appear?
These Rust Server Trends lists include Rusted Outback PVE [Perth]: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Rusted Outback PVE [Perth]?
Enter client.connect 159.196.80.94:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.devcon1.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.