No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
0players, last three wipes
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Sat 24 Oct, 02:09 UTC5d ago
M0.0■steady
0
–
running
0
Thu 22 Oct, 02:09 UTC7d ago
M0.0■steady
0
–
2 days
0
Wed 21 Oct, 02:09 UTC8d ago
M0.0■steady
0
–
1 days
0
Tue 20 Oct, 02:09 UTC9d ago
M0.0■steady
0
–
1 days
0
Mon 19 Oct, 02:08 UTC10d ago
M0.0■steady
0
–
1 days
0
Sun 18 Oct, 02:08 UTC11d ago
M0.0■steady
0
–
1 days
0
Fri 16 Oct, 05:05 UTC13d ago
M0.0■steady
0
–
1.9 days
0
Thu 15 Oct, 13:08 UTC13d ago
M0.0■steady
0
–
0.7 days
0
Thu 15 Oct, 02:09 UTC14d ago
M0.0■steady
0
–
0.5 days
0
Wed 14 Oct, 02:14 UTC15d ago
M0.0■steady
0
–
1 days
0
Mon 12 Oct, 02:08 UTC17d ago
M0.0■steady
0
–
2 days
0
Sat 10 Oct, 04:24 UTC19d ago
M0.0■steady
0
–
1.9 days
0
Thu 8 Oct, 02:09 UTC21d ago
M0.0■steady
0
–
2.1 days
0
Tue 6 Oct, 02:09 UTC23d ago
M0.0■steady
0
–
2 days
0
Sun 4 Oct, 02:11 UTC25d ago
M0.0▲rising
1
halved by day 1
2 days
0
Fri 2 Oct, 04:24 UTC27d ago
M0.0■steady
0
–
1.9 days
0
Thu 1 Oct, 02:09 UTC28d ago
M0.0■steady
0
–
1.1 days
0
Wed 30 Sep, 02:09 UTC29d ago
M0.0■steady
0
–
1 days
0
Tue 29 Sep, 02:08 UTC30d ago
M0.0■steady
0
–
1 days
0
Mon 28 Sep, 02:08 UTC31d ago
M0.0■steady
0
–
1 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Which map is running on Bloodline Rust Aimtrain | Modded | Daily Wipe?
Bloodline Rust Aimtrain | Modded | Daily Wipe runs a procedural map of size 4,250 with seed 852734, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Bloodline Rust Aimtrain | Modded | Daily Wipe?
You will find no gather rate in the name of Bloodline Rust Aimtrain | Modded | Daily Wipe. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Bloodline Rust Aimtrain | Modded | Daily Wipe right now?
Bloodline Rust Aimtrain | Modded | Daily Wipe is not responding at this moment and is offline, last seen 4 days 13 hours ago. Averaged across the last seven days, the population was 0 players.
How does Bloodline Rust Aimtrain | Modded | Daily Wipe rank against other Rust servers?
The last seven days of player hours place Bloodline Rust Aimtrain | Modded | Daily Wipe at #15,338, in the top 69% of all ranked servers.
Server details
How reliably does Bloodline Rust Aimtrain | Modded | Daily Wipe stay online?
Bloodline Rust Aimtrain | Modded | Daily Wipe is down at the moment; the last recorded contact was 4 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 68, or 40% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Bloodline Rust Aimtrain | Modded | Daily Wipe run from?
No region is published by Bloodline Rust Aimtrain | Modded | Daily Wipe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 159.195.27.241:28015 is the address it uses.
Which Rust version is Bloodline Rust Aimtrain | Modded | Daily Wipe running?
On Linux, Bloodline Rust Aimtrain | Modded | Daily Wipe runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Bloodline Rust Aimtrain | Modded | Daily Wipe?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Bloodline Rust Aimtrain | Modded | Daily Wipe run its wipes?
No next wipe can be predicted for Bloodline Rust Aimtrain | Modded | Daily Wipe, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 6 hours is how long the current world has been running.
Tags
What do the server tags on Bloodline Rust Aimtrain | Modded | Daily Wipe mean?
Tags published by Bloodline Rust Aimtrain | Modded | Daily Wipe and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Bloodline Rust Aimtrain | Modded | Daily Wipe appear?
The Rust Server Trends lists that take in Bloodline Rust Aimtrain | Modded | Daily Wipe are: Modded Rust servers, tracked live and Rust aim training servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to Bloodline Rust Aimtrain | Modded | Daily Wipe?
You can connect by pressing F1 in Rust and typing client.connect 159.195.27.241:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Instrument codes
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in standard Rust.
mp100
Max players100 slots are available.
ts8
Group limitTeams max out at 8, the default set by the game.
v2635
ProtocolYour game needs to be on protocol 2635 to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingNetwork layer: RakNet, the standard for Rust.
$r?
Region codeA region code has not been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it's listed under Modded.
^y
CarbonA plugin framework, Carbon, runs here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.