Station XX-15349 · recording
Rust Tournaments | TEST
Online 159.195.206.209:28015 checked 13m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 71d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Tournaments | TEST?
Rust Tournaments | TEST runs a procedural map of size 3,000 with seed 2147483647, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rust Tournaments | TEST?
The name of Rust Tournaments | TEST gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Rust Tournaments | TEST right now?
0 of the 20 slots on Rust Tournaments | TEST are filled right now. The population averaged 0 players over the past week.
How does Rust Tournaments | TEST rank against other Rust servers?
Over the last seven days, Rust Tournaments | TEST recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Rust Tournaments | TEST stay online?
Right now, you can reach Rust Tournaments | TEST. Its reported uptime points to a restart about 11 days 8 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Rust Tournaments | TEST perform under load?
Its average server fps over the last 48 hours was 153, and it never dropped below 113. Buildings, deployables and all the rest of the world's entities brought it to a high of 50,378. Memory use peaked at 6,054 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rust Tournaments | TEST hosted?
No region is published by Rust Tournaments | TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 159.195.206.209:28015.
What build of Rust does Rust Tournaments | TEST use?
Rust network protocol 2632 and build 161125 on Linux is what Rust Tournaments | TEST runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Rust Tournaments | TEST wipe, and on which days?
On record so far are too few of Rust Tournaments | TEST's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 71 days 5 hours.
Lists and tags
What do the server tags on Rust Tournaments | TEST mean?
The game's server browser reads the tags Rust Tournaments | TEST publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Tournaments | TEST appear?
The Rust Server Trends lists that take in Rust Tournaments | TEST are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto Rust Tournaments | TEST?
To join, enter client.connect 159.195.206.209:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.