Station XX-14058 · no signal
Wild Rust
Offline 157.90.94.48:44672 checked 3d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,058
- top 63%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 11.7 daysbetween real wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 12:26 UTC14d ago | – | – | – | – | running | 0 |
| Thu 1 Oct, 18:36 UTC FW26d ago | – | – | – | – | 11.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Wild Rust?
The procedural map on Wild Rust is size 4,000 with seed 1412169497, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Wild Rust?
You will find no gather rate in the name of Wild Rust. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Wild Rust right now?
No players are recorded on Wild Rust at this moment; it is offline, and the last sighting was 3 days 16 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Wild Rust rank against other Rust servers?
The last seven days of player hours place Wild Rust at #14,058, in the top 63% of all ranked servers.
Server facts
How reliably does Wild Rust stay online?
No contact with Wild Rust right now, and the last recorded contact was 3 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 12, or 7% of the time. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Wild Rust hosted?
Nothing about a region comes from Wild Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 157.90.94.48:44672.
What build of Rust does Wild Rust use?
On Linux, Wild Rust runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Wild Rust run its wipes?
Too few wipes of Wild Rust are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 14 days 12 hours.
Tags
What do the server tags on Wild Rust mean?
The game's server browser reads the tags Wild Rust publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Wild Rust appear?
You will find Wild Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Wild Rust?
You can connect by pressing F1 in Rust and typing client.connect 157.90.94.48:44672 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.