Rust Server TrendsSeismic network · station log
Recording Stations11,644 Players39,744 Active2,959 Wipes · 3 h76 48 h

Station XX-15489 · no signal

A Shockbyte Rust Server

Offline 157.85.95.76:27381 checked 15d ago

moddedoxide
Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,489
top 71%
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15489 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 160 on average
39/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
45/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
21/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
7/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
4/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 3,500 with seed 50000, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on A Shockbyte Rust Server right now?

No players are recorded on A Shockbyte Rust Server at this moment; it is offline, and the last sighting was 15 days 8 hours ago.

How does A Shockbyte Rust Server rank against other Rust servers?

Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #15,489 worldwide, placing it in the top 71% of all ranked servers.

Server facts

How reliably does A Shockbyte Rust Server stay online?

No contact with A Shockbyte Rust Server right now, and the last recorded contact was 15 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does A Shockbyte Rust Server run from?

Nothing about a region comes from A Shockbyte Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.95.76:27381 is the address it uses.

What build of Rust does A Shockbyte Rust Server use?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does A Shockbyte Rust Server run its wipes?

Too few wipes of A Shockbyte Rust Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 44 days 14 hours.

Tags

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

The Rust Server Trends lists that take in A Shockbyte Rust Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to A Shockbyte Rust Server?

To join, enter client.connect 157.85.95.76:27381 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players The server has 1 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.