Station XX-13563 · recording
Kurama-World
Online 157.85.95.52:28015 checked 12m ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #13,563
- top 61%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 18:22 UTC8d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 19 Oct, 12:04 UTC8d ago | M0.0▲rising | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Kurama-World?
Generated by the game, the map on Kurama-World is procedural, size 5,000 with seed 853673738. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Kurama-World?
You will find no gather rate in the name of Kurama-World. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Kurama-World right now?
At this moment, Kurama-World records 0 players across 75 slots. The seven-day average is 0 players, with a peak of 1.
How does Kurama-World rank against other Rust servers?
On player hours for the past week, Kurama-World sits at #13,563, which puts it inside the top 61% of every ranked server.
Server facts
How reliably does Kurama-World stay online?
As recorded now, Kurama-World is running. The uptime it reports puts its last restart about 37 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 18 October 2026 is when Rust Server Trends first recorded it.
Does Kurama-World hold a steady tick rate?
Its average server fps over the last 48 hours was 79, and it never dropped below 61. Buildings, deployables and all the rest of the world's entities brought it to a high of 143,531. It reached a ceiling of 5,564 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Kurama-World hosted?
No region is published by Kurama-World. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.95.52:28015 is the address it uses.
What build of Rust does Kurama-World use?
On Linux, Kurama-World runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Kurama-World?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
How often does Kurama-World wipe, and on which days?
Too few wipes of Kurama-World are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 8 days 5 hours.
Lists and tags
What do the server tags on Kurama-World mean?
Tags published by Kurama-World and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Kurama-World appear?
The Rust Server Trends lists that take in Kurama-World are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto Kurama-World?
To join, enter client.connect 157.85.95.52:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.