Station XX-9735 · recording
Prototype-War X
Online 157.85.95.26:21406 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,735
- top 44%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 10:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 08:11 UTC13d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Prototype-War X?
The procedural map on Prototype-War X is size 3,000 with seed 387278108, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Prototype-War X?
The name of Prototype-War X gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Prototype-War X right now?
A reading taken now shows 0 players on Prototype-War X, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 08:00 UTC at 1 players.
How does Prototype-War X rank against other Rust servers?
The last seven days of player hours place Prototype-War X at #9,735, in the top 44% of all ranked servers.
Server facts
How reliably does Prototype-War X stay online?
Right now, you can reach Prototype-War X. Going by the uptime figure it reports, it restarted about 1 minutes ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 23 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Prototype-War X perform under load?
Its average server fps over the last 48 hours was 177, and it never dropped below 15. The world held up to 58,517 entities at its peak, buildings and deployables included. Its highest memory use was 4,075 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Prototype-War X hosted?
Nothing about a region comes from Prototype-War X. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.95.26:21406 is the address it uses.
What build of Rust does Prototype-War X use?
On Linux, Prototype-War X runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Prototype-War X?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does Prototype-War X run its wipes?
The rhythm of Prototype-War X cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 17 hours is how long the current world has been running.
Tags
What do the server tags on Prototype-War X mean?
Tags published by Prototype-War X and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Prototype-War X appear?
The Rust Server Trends lists that take in Prototype-War X are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Prototype-War X?
You can connect by pressing F1 in Rust and typing client.connect 157.85.95.26:21406 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.