Station XX-10571 · no signal
Martinogmathilde
Offline 157.85.95.220:26392 checked 1d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,571
- top 48%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Sun 22:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 19:42 UTC25d ago | M0.0■steady | 2 | – | running | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Martinogmathilde?
The procedural map on Martinogmathilde is size 3,750 with seed 237612, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Martinogmathilde?
The name of Martinogmathilde gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on Martinogmathilde right now?
A reading taken now finds Martinogmathilde offline; the most recent activity was 43 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.
How does Martinogmathilde rank against other Rust servers?
On player hours for the past week, Martinogmathilde sits at #10,571, which puts it inside the top 48% of every ranked server.
Operator and location
How reliably does Martinogmathilde stay online?
No contact with Martinogmathilde right now, and the last recorded contact was 43 hours ago. Its reported uptime points to a restart about 3 hours ago. 13 of 168 hours in the last 7 full days were up time, 8% of the total. 16 September 2026 is when Rust Server Trends first recorded it.
How well does Martinogmathilde perform under load?
Across the last 48 hours it averaged 117 server fps, with a floor of 103. The world held up to 84,028 entities at its peak, buildings and deployables included. It reached a ceiling of 3,072 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Martinogmathilde run from?
No region is published by Martinogmathilde. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.95.220:26392.
Which Rust version is Martinogmathilde running?
Martinogmathilde is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Martinogmathilde?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 4 hours after the wipe.
On what timetable does Martinogmathilde run its wipes?
The rhythm of Martinogmathilde cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days is how long the current world has been running.
Lists and tags
What do the server tags on Martinogmathilde mean?
These are the tags Martinogmathilde publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Martinogmathilde appear?
You will find Martinogmathilde on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Martinogmathilde?
To join, enter client.connect 157.85.95.220:26392 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.