Rust Server TrendsSeismic network · station log
Recording Stations11,867 Players86,491 Active4,000 Wipes · 3 h169 48 h

Station XX-10571 · no signal

Martinogmathilde

Offline 157.85.95.220:26392 checked 1d ago

moddedoxide
Connect
Players now
0/ 2
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#10,571
top 48%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-10571 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 2 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Sun 22:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75121:0022:0023:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0022:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep6 Oct13 Oct20 Oct27 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 19:42 UTC25d ago M0.0steady 2 – running 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
183/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
165/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
30/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
150/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
56/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Martinogmathilde?

The procedural map on Martinogmathilde is size 3,750 with seed 237612, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Martinogmathilde?

The name of Martinogmathilde gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.

Live population

How many players are recorded on Martinogmathilde right now?

A reading taken now finds Martinogmathilde offline; the most recent activity was 43 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.

How does Martinogmathilde rank against other Rust servers?

On player hours for the past week, Martinogmathilde sits at #10,571, which puts it inside the top 48% of every ranked server.

Operator and location

How reliably does Martinogmathilde stay online?

No contact with Martinogmathilde right now, and the last recorded contact was 43 hours ago. Its reported uptime points to a restart about 3 hours ago. 13 of 168 hours in the last 7 full days were up time, 8% of the total. 16 September 2026 is when Rust Server Trends first recorded it.

How well does Martinogmathilde perform under load?

Across the last 48 hours it averaged 117 server fps, with a floor of 103. The world held up to 84,028 entities at its peak, buildings and deployables included. It reached a ceiling of 3,072 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Martinogmathilde run from?

No region is published by Martinogmathilde. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.95.220:26392.

Which Rust version is Martinogmathilde running?

Martinogmathilde is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Martinogmathilde?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 4 hours after the wipe.

On what timetable does Martinogmathilde run its wipes?

The rhythm of Martinogmathilde cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days is how long the current world has been running.

Lists and tags

What do the server tags on Martinogmathilde mean?

These are the tags Martinogmathilde publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Martinogmathilde appear?

You will find Martinogmathilde on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Martinogmathilde?

To join, enter client.connect 157.85.95.220:26392 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players Slots: 2.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.