Station XX-15180 · recording
Rust – Falling Kingdoms
Online 157.85.95.188:26941 checked 6m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,180
- top 68%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 21:23 UTC14d ago | M0.0■steady | 1 | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust – Falling Kingdoms?
The procedural map on Rust – Falling Kingdoms is size 3,500 with seed 50000, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on Rust – Falling Kingdoms?
You will find no gather rate in the name of Rust – Falling Kingdoms. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Rust – Falling Kingdoms?
A reading taken now shows 0 players on Rust – Falling Kingdoms, which has 40 slots. The seven-day average is 0 players, with a peak of 1.
How does Rust – Falling Kingdoms rank against other Rust servers?
The last seven days of player hours place Rust – Falling Kingdoms at #15,180, in the top 68% of all ranked servers.
Server facts
How reliably does Rust – Falling Kingdoms stay online?
Rust – Falling Kingdoms is up at the moment. The uptime it reports puts its last restart about 2 days 13 hours ago. 158 of 168 hours in the last 7 full days were up time, 94% of the total. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.
How well does Rust – Falling Kingdoms perform under load?
Its average server fps over the last 48 hours was 179, and it never dropped below 124. Buildings, deployables and all the rest of the world's entities brought it to a high of 78,053. It reached a ceiling of 3,864 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Rust – Falling Kingdoms run from?
No region is published by Rust – Falling Kingdoms. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 157.85.95.188:26941.
Which Rust version is Rust – Falling Kingdoms running?
Rust network protocol 2635 and build 167781 on Linux is what Rust – Falling Kingdoms runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Rust – Falling Kingdoms?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Rust – Falling Kingdoms run its wipes?
The rhythm of Rust – Falling Kingdoms cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 14 days 8 hours.
Tags
What do the server tags on Rust – Falling Kingdoms mean?
Tags published by Rust – Falling Kingdoms and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust – Falling Kingdoms appear?
You will find Rust – Falling Kingdoms on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Rust – Falling Kingdoms?
You can connect by pressing F1 in Rust and typing client.connect 157.85.95.188:26941 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.