Station XX-5450 · recording
Fodemonos
Online 157.85.95.174:21787 checked 12m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.3▼falling
- −2 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,450
- top 25%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.3▼falling−2 players
- Sharpest hour
- −2into Mon 02:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.4 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 35 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 10:49 UTC15d ago | M0.3▲rising | 2 | – | running | 0 | |
| Sat 10 Oct, 01:52 UTC17d ago | M0.0▲rising | 3 | held half | 2.4 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Fodemonos?
Fodemonos runs a procedural map of size 3,500 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Fodemonos?
You will find no gather rate in the name of Fodemonos. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Fodemonos?
A reading taken now shows 0 players on Fodemonos, which has 40 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 23:00 UTC, averaging 2 players.
How does Fodemonos rank against other Rust servers?
On player hours for the past week, Fodemonos sits at #5,450, which puts it inside the top 25% of every ranked server.
Operator and location
How reliably does Fodemonos stay online?
Right now, you can reach Fodemonos. Its reported uptime points to a restart about 2 minutes ago. Of the 168 hours in the last 7 full days, it was up for 150, or 89% of the time. On 10 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Fodemonos perform under load?
Its average server fps over the last 48 hours was 166, and it never dropped below 120. Buildings, deployables and all the rest of the world's entities brought it to a high of 68,259. Memory use peaked at 4,291 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Fodemonos run from?
A region is not published by Fodemonos. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.95.174:21787 is the address it uses.
What build of Rust does Fodemonos use?
On Linux, Fodemonos runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Fodemonos?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 35 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does Fodemonos run its wipes?
The rhythm of Fodemonos cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 15 days 9 hours.
Server tags
What do the server tags on Fodemonos mean?
These are the tags Fodemonos publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Fodemonos appear?
You will find Fodemonos on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Fodemonos?
You can connect by pressing F1 in Rust and typing client.connect 157.85.95.174:21787 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.