Station XX-15173 · no signal
Map Testing
Offline 157.85.95.14:25931 checked 14d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,173
- top 70%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 08:15 UTC18d ago | M0.0■steady | 1 | – | running | 1 | |
| Fri 9 Oct, 17:17 UTC19d ago | M0.3▲rising | 2 | – | 1.6 days | 0 | |
| Thu 1 Oct, 18:33 UTC FW27d ago | M0.0▲rising | 2 | halved by day 4 | 7.9 days | 1 | |
| Tue 15 Sep, 19:32 UTC43d ago | M0.0▲rising | 1 | halved by day 1 | 16 days | 0 | |
| Mon 14 Sep, 18:51 UTC44d ago | M0.3▲rising | 2 | – | 1 days | 0 | |
| Mon 14 Sep, 09:19 UTC45d ago | M0.0▲rising | 2 | – | 0.4 days | 1 | |
| Sun 13 Sep, 12:53 UTC45d ago | M0.3▲rising | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Map Testing?
Generated by the game, the map on Map Testing is procedural, size 3,000 with seed 163057. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on Map Testing?
The name of Map Testing gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Map Testing right now?
A reading taken now finds Map Testing offline; the most recent activity was 14 days 11 hours ago.
How does Map Testing rank against other Rust servers?
The last seven days of player hours place Map Testing at #15,173, in the top 70% of all ranked servers.
Server facts
How reliably does Map Testing stay online?
As recorded now, Map Testing is not reachable, the last contact having been 14 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Map Testing hosted?
No region is published by Map Testing. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 157.85.95.14:25931.
What build of Rust does Map Testing use?
On Linux, Map Testing runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Map Testing?
The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.
How often does Map Testing wipe, and on which days?
There is no next wipe to predict at Map Testing, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 18 days 2 hours.
Server tags
What do the server tags on Map Testing mean?
The game's server browser reads the tags Map Testing publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): It runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Map Testing appear?
The Rust Server Trends lists that take in Map Testing are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Map Testing?
To join, enter client.connect 157.85.95.14:25931 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.