Station XX-5485 · recording
Badley Behaved | 5x PvE
Online 157.85.94.89:25376 checked 2h ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,485
- top 25%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 14:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, and #340 of the quad servers (top 41%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 21:59 UTC20d ago | M0.3▲rising | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Badley Behaved | 5x PvE?
Badley Behaved | 5x PvE runs a procedural map of size 3,000 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Badley Behaved | 5x PvE?
5x gather is what Badley Behaved | 5x PvE runs, judging by its name. 4 players is the most a group can hold (quad). In softcore mode, An easier Facepunch mode that lets you keep part of your loot. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Badley Behaved | 5x PvE?
0 of the 20 slots on Badley Behaved | 5x PvE are filled right now. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 13:00 UTC, averaging 1 players.
How does Badley Behaved | 5x PvE rank against other Rust servers?
On player hours for the past week, Badley Behaved | 5x PvE sits at #5,485, which puts it inside the top 25% of every ranked server. The ranking for quad puts it at #340.
Server details
How reliably does Badley Behaved | 5x PvE stay online?
Badley Behaved | 5x PvE is up at the moment. Its reported uptime points to a restart about 31 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 7 October 2026 it was recorded for the first time by Rust Server Trends.
Does Badley Behaved | 5x PvE hold a steady tick rate?
The 48-hour average is 158 server fps; 115 is the lowest observed. At its highest, it carried 55,741 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,416 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Badley Behaved | 5x PvE hosted?
A region is not published by Badley Behaved | 5x PvE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.94.89:25376 is the address it uses.
What build of Rust does Badley Behaved | 5x PvE use?
Rust network protocol 2635 and build 168909 on Linux is what Badley Behaved | 5x PvE runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Badley Behaved | 5x PvE?
On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 19 hours after the wipe.
How often does Badley Behaved | 5x PvE wipe, and on which days?
Too few wipes of Badley Behaved | 5x PvE are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 20 days 21 hours.
Tags
What do the server tags on Badley Behaved | 5x PvE mean?
The game's server browser reads the tags Badley Behaved | 5x PvE publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp20 (Max players): 20 slots are available; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Badley Behaved | 5x PvE appear?
The Rust Server Trends lists that take in Badley Behaved | 5x PvE are: 5x Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 5x.
How to join
What steps get you onto Badley Behaved | 5x PvE?
To join, enter client.connect 157.85.94.89:25376 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.