Station XX-5894 · recording
JDMEASY
Online 157.85.94.71:20892 checked 12m ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,894
- top 27%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −2into Tue 02:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 daysbetween real wipes
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 23:16 UTC2d ago | – | – | – | – | running | 1 |
| Sun 25 Oct, 19:49 UTC3d ago | M0.5▲rising | 3 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on JDMEASY?
JDMEASY runs a procedural map of size 4,000 with seed 319899182, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on JDMEASY?
The name of JDMEASY gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on JDMEASY?
At this moment, JDMEASY records 0 players across 75 slots. Across seven days this server recorded an average of 0 players and a peak of 3. The busiest point in the last 48 hours came at 00:00 UTC, averaging 3 players.
How does JDMEASY rank against other Rust servers?
The last seven days of player hours place JDMEASY at #5,894, in the top 27% of all ranked servers.
Server details
How reliably does JDMEASY stay online?
Right now, you can reach JDMEASY. The uptime it reports puts its last restart about 2 hours ago. It was up 100% of the time across the last 2 full days: 48 of 48 hours. On 25 October 2026 it was recorded for the first time by Rust Server Trends.
Does JDMEASY hold a steady tick rate?
Its average server fps over the last 48 hours was 105, and it never dropped below 89. The world held up to 94,137 entities at its peak, buildings and deployables included. Its highest memory use was 4,201 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is JDMEASY hosted?
No region is published by JDMEASY. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.94.71:20892 is the address it uses.
What build of Rust does JDMEASY use?
Rust network protocol 2635 and build 168909 on Linux is what JDMEASY runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on JDMEASY?
On average, the busiest point of its recent wipes drew 3 players. 3 hours after the latest wipe, the crowd peaked.
How often does JDMEASY wipe, and on which days?
On record so far are too few of JDMEASY's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days is how long the current world has been running.
Server tags
What do the server tags on JDMEASY mean?
The game's server browser reads the tags JDMEASY publishes: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does JDMEASY appear?
The Rust Server Trends lists that take in JDMEASY are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to JDMEASY?
To join, enter client.connect 157.85.94.71:20892 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.