Rust Server TrendsSeismic network · station log
Recording Stations11,743 Players54,666 Active3,375 Wipes · 3 h133 48 h

Station XX-5894 · recording

JDMEASY

Online 157.85.94.71:20892 checked 12m ago

moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 3
Rank
#5,894
top 27%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5894 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−2into Tue 02:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123400:0006:0012:0017:0023:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020000:0006:0012:0017:0023:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 23:16 UTC2d ago – – – – running 1
Sun 25 Oct, 19:49 UTC3d ago M0.5rising 3 – 1.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
52/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
51/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
55/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
12/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on JDMEASY?

JDMEASY runs a procedural map of size 4,000 with seed 319899182, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on JDMEASY?

The name of JDMEASY gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on JDMEASY?

At this moment, JDMEASY records 0 players across 75 slots. Across seven days this server recorded an average of 0 players and a peak of 3. The busiest point in the last 48 hours came at 00:00 UTC, averaging 3 players.

How does JDMEASY rank against other Rust servers?

The last seven days of player hours place JDMEASY at #5,894, in the top 27% of all ranked servers.

Server details

How reliably does JDMEASY stay online?

Right now, you can reach JDMEASY. The uptime it reports puts its last restart about 2 hours ago. It was up 100% of the time across the last 2 full days: 48 of 48 hours. On 25 October 2026 it was recorded for the first time by Rust Server Trends.

Does JDMEASY hold a steady tick rate?

Its average server fps over the last 48 hours was 105, and it never dropped below 89. The world held up to 94,137 entities at its peak, buildings and deployables included. Its highest memory use was 4,201 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is JDMEASY hosted?

No region is published by JDMEASY. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.94.71:20892 is the address it uses.

What build of Rust does JDMEASY use?

Rust network protocol 2635 and build 168909 on Linux is what JDMEASY runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on JDMEASY?

On average, the busiest point of its recent wipes drew 3 players. 3 hours after the latest wipe, the crowd peaked.

How often does JDMEASY wipe, and on which days?

On record so far are too few of JDMEASY's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days is how long the current world has been running.

Server tags

What do the server tags on JDMEASY mean?

The game's server browser reads the tags JDMEASY publishes: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does JDMEASY appear?

The Rust Server Trends lists that take in JDMEASY are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to JDMEASY?

To join, enter client.connect 157.85.94.71:20892 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players The server has 75 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.