Rust Server TrendsSeismic network · station log
Recording Stations11,882 Players97,865 Active3,914 Wipes · 3 h398 48 h

Station XX-13631 · recording

Private - Raid Type Test

Online 157.85.94.33:20552 checked 11m ago

moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,631
top 61%
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13631 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 14:55 UTC14d ago M0.0rising 2 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
153/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
185/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
95/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average
251/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
348/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Private - Raid Type Test?

Generated by the game, the map on Private - Raid Type Test is procedural, size 3,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Private - Raid Type Test?

No gather rate appears in the name of Private - Raid Type Test. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Private - Raid Type Test right now?

At this moment, Private - Raid Type Test records 0 players across 5 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 18:00 UTC, averaging 1 players.

How does Private - Raid Type Test rank against other Rust servers?

The last seven days of player hours place Private - Raid Type Test at #13,631, in the top 61% of all ranked servers.

Server details

How reliably does Private - Raid Type Test stay online?

Right now, you can reach Private - Raid Type Test. Going by the uptime figure it reports, it restarted about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 15 October 2026.

Does Private - Raid Type Test hold a steady tick rate?

Its average server fps over the last 48 hours was 192, and it never dropped below 142. Buildings, deployables and all the rest of the world's entities brought it to a high of 47,347. It reached a ceiling of 4,954 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Private - Raid Type Test hosted?

Nothing about a region comes from Private - Raid Type Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.94.33:20552 is the address it uses.

Which Rust version is Private - Raid Type Test running?

Private - Raid Type Test is running Rust network protocol 2635 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Private - Raid Type Test?

2 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked.

On what timetable does Private - Raid Type Test run its wipes?

Too few wipes of Private - Raid Type Test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 14 days 1 hours is how long the current world has been running.

Lists and tags

What do the server tags on Private - Raid Type Test mean?

These are the tags Private - Raid Type Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Private - Raid Type Test appear?

You will find Private - Raid Type Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Private - Raid Type Test?

Enter client.connect 157.85.94.33:20552 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players The server has 5 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.