Station XX-6476 · recording
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
Online 157.85.94.103:28015 checked 1h ago
- Players now
- 0/ 125
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,476
- top 29%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 20h
- Thu 29 Oct, 14:38 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 125 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 11:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, and #377 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 29 October, 14:38 UTC, in 20h. Every 6 days 21 hours · medium confidence
- usual gap
- 6.9 daysbetween real wipes
- on rhythm
- 80%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 20%else halves by day 2.5
Coming wipes
- 20hThu 29 Oct, 14:38 UTC
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 14d 13hThu 12 Nov, 07:41 UTC
- 21d 9hThu 19 Nov, 04:13 UTC
- 28d 6hThu 26 Nov, 00:45 UTC
- 35d 2hWed 2 Dec, 21:16 UTC
- 36d 0hThu 3 Dec, 19:00 UTCFW
- 41d 23hWed 9 Dec, 17:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 18:06 UTC6d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 15 Oct, 18:24 UTC13d ago | M0.5▲rising | 3 | halved by day 2 | 7 days | 0 | |
| Fri 9 Oct, 21:28 UTC18d ago | M0.5▲rising | 3 | held half | 5.9 days | 0 | |
| Sat 3 Oct, 00:56 UTC25d ago | M0.5▲rising | 3 | halved by day 5 | 6.9 days | 0 | |
| Thu 24 Sep, 05:28 UTC34d ago | M0.6▲rising | 4 | halved by day 1 | 8.8 days | 0 | |
| Fri 18 Sep, 03:38 UTC40d ago | M0.6▲rising | 4 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Generated by the game, the map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is procedural, size 3,500 with seed 1029781210. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Going by its name, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs 10x gather. You can have up to 4 players in a group (quad). In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS right now?
0 of the 125 slots on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.
How does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS rank against other Rust servers?
Over the last seven days, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS recorded enough player hours to reach #6,476 worldwide, placing it in the top 29% of all ranked servers. The ranking for quad puts it at #377.
Server details
How reliably does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS stay online?
As recorded now, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is running. Its reported uptime points to a restart about 5 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold a steady tick rate?
Its average server fps over the last 48 hours was 203, and it never dropped below 43. At its highest, it carried 77,790 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,732 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run from?
No region tag comes from [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, though the name points to North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.94.103:28015 is the address it uses.
Which Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS running?
Rust network protocol 2635 and build 168909 on Linux is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
3 players, on average, was the busiest crowd at its recent wipes. 23 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 20% of its recent wipes. By day 2.5 it fell below half in the wipes where it didn't hold.
How often does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe, and on which days?
Lately the wipes at [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS have come about every 6.9 days. The date of its next wipe is Thursday 29 October at 14:38 UTC. The present world dates from 6 days. A weekly wipe schedule is published in its tags.
Server tags
What do the server tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS mean?
These are the tags [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): 125 slots are available; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen weekly; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear?
These Rust Server Trends lists include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: 10x Rust servers, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Connecting
How do you connect to [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
To join, enter client.connect 157.85.94.103:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://starfireservers.tebex.io/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
