Station XX-15349 · no signal
No Man's Land
Offline 157.85.93.50:27894 checked 6d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4.2 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:51 UTC FW27d ago | M0.3▲rising | 2 | – | running | 0 | |
| Sun 27 Sep, 15:36 UTC31d ago | M0.5▲rising | 3 | held half | 4.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on No Man's Land?
Generated by the game, the map on No Man's Land is procedural, size 4,000 with seed 50000. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on No Man's Land?
No gather rate appears in the name of No Man's Land. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on No Man's Land right now?
No Man's Land is not responding at this moment and is offline, last seen 6 days 14 hours ago. The seven-day average for this server is 0 players.
How does No Man's Land rank against other Rust servers?
Over the last seven days, No Man's Land recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does No Man's Land stay online?
No Man's Land is down at the moment; the last recorded contact was 6 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 10, or 6% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.
Which region does No Man's Land run from?
A region is not published by No Man's Land. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 157.85.93.50:27894.
Which Rust version is No Man's Land running?
Rust network protocol 2634 and build 167781 on Linux is what No Man's Land runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on No Man's Land?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 4 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does No Man's Land run its wipes?
The rhythm of No Man's Land cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 3 hours.
Lists and tags
What do the server tags on No Man's Land mean?
Tags published by No Man's Land and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does No Man's Land appear?
These Rust Server Trends lists include No Man's Land: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to No Man's Land?
You can connect by pressing F1 in Rust and typing client.connect 157.85.93.50:27894 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.