Rust Server TrendsSeismic network · station log
Recording Stations11,667 Players45,556 Active2,959 Wipes · 3 h100 48 h

Station XX-15264 · recording

A Shockbyte Rust Server

Online 157.85.93.190:26335 checked 9m ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,264
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15264 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep8 Oct15 Oct23 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctSun 18 OctWed 14 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 17:59 UTC9d ago M0.3rising 3 – running 1
Sun 18 Oct, 23:15 UTC11d ago M0.7rising 6 – 1.8 days 1
Wed 14 Oct, 01:46 UTC16d ago M0.0rising 1 halved by day 2 4.9 days 0
Wed 7 Oct, 21:36 UTC22d ago M0.7rising 5 halved by day 2 6.2 days 0
Sat 3 Oct, 20:47 UTC26d ago M0.5rising 3 halved by day 2 4 days 0
Sat 26 Sep, 18:56 UTC33d ago M0.6rising 7 halved by day 2 7.1 days 3
Sat 26 Sep, 00:17 UTC34d ago M0.8rising 7 – 0.8 days 0
Thu 24 Sep, 01:09 UTC36d ago M0.0steady 1 – 2 days 1
Wed 23 Sep, 15:38 UTC36d ago M0.6rising 4 – 0.4 days 0
Wed 23 Sep, 04:03 UTC36d ago M0.6rising 4 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on A Shockbyte Rust Server?

The procedural map on A Shockbyte Rust Server is size 1,900 with seed 1685963946, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on A Shockbyte Rust Server?

You will find no gather rate in the name of A Shockbyte Rust Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on A Shockbyte Rust Server?

A reading taken now shows 0 players on A Shockbyte Rust Server, which has 40 slots. The seven-day average for this server is 0 players.

How does A Shockbyte Rust Server rank against other Rust servers?

The last seven days of player hours place A Shockbyte Rust Server at #15,264, in the top 69% of all ranked servers.

Server facts

How reliably does A Shockbyte Rust Server stay online?

As recorded now, A Shockbyte Rust Server is running. The uptime it reports puts its last restart about 3 days 15 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 23 September 2026 is when Rust Server Trends first recorded it.

How well does A Shockbyte Rust Server perform under load?

Across the last 48 hours it averaged 232 server fps, with a floor of 214. Buildings, deployables and all the rest of the world's entities brought it to a high of 15,046. Its highest memory use was 3,071 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does A Shockbyte Rust Server run from?

Nothing about a region comes from A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.93.190:26335 is the address it uses.

What build of Rust does A Shockbyte Rust Server use?

A Shockbyte Rust Server is running Rust network protocol 2635 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on A Shockbyte Rust Server?

On average, the busiest point of its recent wipes drew 3 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does A Shockbyte Rust Server wipe, and on which days?

There is no next wipe to predict at A Shockbyte Rust Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 9 days 9 hours.

Lists and tags

What do the server tags on A Shockbyte Rust Server mean?

These are the tags A Shockbyte Rust Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

You will find A Shockbyte Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto A Shockbyte Rust Server?

Enter client.connect 157.85.93.190:26335 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.