Station XX-15264 · recording
A Shockbyte Rust Server
Online 157.85.93.190:26335 checked 9m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,264
- top 69%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 17:59 UTC9d ago | M0.3▲rising | 3 | – | running | 1 | |
| Sun 18 Oct, 23:15 UTC11d ago | M0.7▲rising | 6 | – | 1.8 days | 1 | |
| Wed 14 Oct, 01:46 UTC16d ago | M0.0▲rising | 1 | halved by day 2 | 4.9 days | 0 | |
| Wed 7 Oct, 21:36 UTC22d ago | M0.7▲rising | 5 | halved by day 2 | 6.2 days | 0 | |
| Sat 3 Oct, 20:47 UTC26d ago | M0.5▲rising | 3 | halved by day 2 | 4 days | 0 | |
| Sat 26 Sep, 18:56 UTC33d ago | M0.6▲rising | 7 | halved by day 2 | 7.1 days | 3 | |
| Sat 26 Sep, 00:17 UTC34d ago | M0.8▲rising | 7 | – | 0.8 days | 0 | |
| Thu 24 Sep, 01:09 UTC36d ago | M0.0■steady | 1 | – | 2 days | 1 | |
| Wed 23 Sep, 15:38 UTC36d ago | M0.6▲rising | 4 | – | 0.4 days | 0 | |
| Wed 23 Sep, 04:03 UTC36d ago | M0.6▲rising | 4 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on A Shockbyte Rust Server?
The procedural map on A Shockbyte Rust Server is size 1,900 with seed 1685963946, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on A Shockbyte Rust Server?
You will find no gather rate in the name of A Shockbyte Rust Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on A Shockbyte Rust Server?
A reading taken now shows 0 players on A Shockbyte Rust Server, which has 40 slots. The seven-day average for this server is 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
The last seven days of player hours place A Shockbyte Rust Server at #15,264, in the top 69% of all ranked servers.
Server facts
How reliably does A Shockbyte Rust Server stay online?
As recorded now, A Shockbyte Rust Server is running. The uptime it reports puts its last restart about 3 days 15 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 23 September 2026 is when Rust Server Trends first recorded it.
How well does A Shockbyte Rust Server perform under load?
Across the last 48 hours it averaged 232 server fps, with a floor of 214. Buildings, deployables and all the rest of the world's entities brought it to a high of 15,046. Its highest memory use was 3,071 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does A Shockbyte Rust Server run from?
Nothing about a region comes from A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 157.85.93.190:26335 is the address it uses.
What build of Rust does A Shockbyte Rust Server use?
A Shockbyte Rust Server is running Rust network protocol 2635 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on A Shockbyte Rust Server?
On average, the busiest point of its recent wipes drew 3 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
How often does A Shockbyte Rust Server wipe, and on which days?
There is no next wipe to predict at A Shockbyte Rust Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 9 days 9 hours.
Lists and tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does A Shockbyte Rust Server appear?
You will find A Shockbyte Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto A Shockbyte Rust Server?
Enter client.connect 157.85.93.190:26335 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.