Rust Server TrendsSeismic network · station log
Recording Stations11,597 Players34,587 Active2,830 Wipes · 3 h60 48 h

Station XX-8894 · no signal

A Shockbyte x Discord Production Rust Server

Offline 157.85.92.92:21946 checked 1d ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,894
top 40%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8894 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0006:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020005:0006:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 05:41 UTC24d ago M0.7rising 5 – running 0
Thu 1 Oct, 13:33 UTC26d ago M0.5rising 3 – 1.7 days 0
Thu 1 Oct, 00:09 UTC27d ago M0.0rising 1 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 159 on average
42/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
51/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
25/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
7/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 2,000 with seed 15312512, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on A Shockbyte x Discord Production Rust Server right now?

No players are recorded on A Shockbyte x Discord Production Rust Server at this moment; it is offline, and the last sighting was 44 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?

On player hours for the past week, A Shockbyte x Discord Production Rust Server sits at #8,894, which puts it inside the top 40% of every ranked server.

Operator and location

How reliably does A Shockbyte x Discord Production Rust Server stay online?

No contact with A Shockbyte x Discord Production Rust Server right now, and the last recorded contact was 44 hours ago. The uptime it reports puts its last restart about 12 hours ago. It was up 76% of the time across the last 7 full days: 128 of 168 hours. 1 October 2026 is when Rust Server Trends first recorded it.

Does A Shockbyte x Discord Production Rust Server hold a steady tick rate?

Its average server fps over the last 48 hours was 177, and it never dropped below 173. The world held up to 14,602 entities at its peak, buildings and deployables included. Memory use peaked at 2,471 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is A Shockbyte x Discord Production Rust Server hosted?

A region is not published by A Shockbyte x Discord Production Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 157.85.92.92:21946.

Which Rust version is A Shockbyte x Discord Production Rust Server running?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte x Discord Production Rust Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on A Shockbyte x Discord Production Rust Server?

On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 19 hours after the wipe.

How often does A Shockbyte x Discord Production Rust Server wipe, and on which days?

There is no next wipe to predict at A Shockbyte x Discord Production Rust Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 24 days 22 hours is how long the current world has been running.

Server tags

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

Tags published by A Shockbyte x Discord Production Rust Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A Shockbyte x Discord Production Rust Server appear?

You will find A Shockbyte x Discord Production Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto A Shockbyte x Discord Production Rust Server?

To join, enter client.connect 157.85.92.92:21946 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.