Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players44,565 Active3,103 Wipes · 3 h103 48 h

Station XX-3355 · recording

Shenanigans Crew Server

Online 157.85.92.54:20557 checked 11m ago

moddedoxide
Connect
Players now
0/ 12
0% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
1
peak 3
Rank
#3,355
top 15%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-3355 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 12 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
−2into Wed 05:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 7

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 23:03 UTC12d ago M0.5rising 3 – running 0
Fri 2 Oct, 14:52 UTC26d ago M0.7rising 5 halved by day 7 14.3 days 0
Thu 1 Oct, 21:39 UTC FW27d ago M0.7rising 5 – 0.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
34/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Shenanigans Crew Server?

The procedural map on Shenanigans Crew Server is size 3,000 with seed 5000, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Shenanigans Crew Server?

The name of Shenanigans Crew Server gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Shenanigans Crew Server right now?

A reading taken now shows 0 players on Shenanigans Crew Server, which has 12 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 3. The busiest point in the last 48 hours came at 03:00 UTC, averaging 3 players.

How does Shenanigans Crew Server rank against other Rust servers?

On player hours for the past week, Shenanigans Crew Server sits at #3,355, which puts it inside the top 15% of every ranked server.

Server facts

How reliably does Shenanigans Crew Server stay online?

Shenanigans Crew Server is up at the moment. The uptime it reports puts its last restart about 2 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Shenanigans Crew Server hold a steady tick rate?

Across the last 48 hours it averaged 60 server fps, with a floor of 57. Buildings, deployables and all the rest of the world's entities brought it to a high of 50,612. It reached a ceiling of 3,564 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Shenanigans Crew Server run from?

Nothing about a region comes from Shenanigans Crew Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.92.54:20557 is the address it uses.

What build of Rust does Shenanigans Crew Server use?

Rust network protocol 2635 and build 168909 on Linux is what Shenanigans Crew Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Shenanigans Crew Server?

On average, the busiest point of its recent wipes drew 4 players. The peak on the most recent wipe came 27 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 7.

On what timetable does Shenanigans Crew Server run its wipes?

There is no next wipe to predict at Shenanigans Crew Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 12 days 2 hours.

Tags

What do the server tags on Shenanigans Crew Server mean?

Tags published by Shenanigans Crew Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp12 (Max players): Slots: 12; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Shenanigans Crew Server appear?

These Rust Server Trends lists include Shenanigans Crew Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Shenanigans Crew Server?

To join, enter client.connect 157.85.92.54:20557 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp12
Max players Slots: 12.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.