Station XX-9469 · recording
SDFC
Online 157.85.92.206:24131 checked 11m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #9,469
- top 42%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Thu 05:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 11.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 10
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 23:50 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 23:07 UTC FW27d ago | M0.6▲rising | 4 | halved by day 10 | 22 days | 0 | |
| Wed 30 Sep, 19:51 UTC28d ago | M0.3▲rising | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on SDFC?
The procedural map on SDFC is size 3,500 with seed 936351419, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on SDFC?
The name of SDFC gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on SDFC right now?
A reading taken now shows 0 players on SDFC, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 04:00 UTC, averaging 1 players.
How does SDFC rank against other Rust servers?
The last seven days of player hours place SDFC at #9,469, in the top 42% of all ranked servers.
Server details
How reliably does SDFC stay online?
SDFC is up at the moment. The uptime it reports puts its last restart about 2 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 29 September 2026 it was recorded for the first time by Rust Server Trends.
How well does SDFC perform under load?
Across the last 48 hours it averaged 123 server fps, with a floor of 91. Buildings, deployables and all the rest of the world's entities brought it to a high of 74,196. Memory use peaked at 4,557 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is SDFC hosted?
Nothing about a region comes from SDFC. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.92.206:24131 is the address it uses.
What build of Rust does SDFC use?
Rust network protocol 2635 and build 168909 on Linux is what SDFC runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on SDFC?
The recent wipes averaged a busiest count of 2 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 10.
On what timetable does SDFC run its wipes?
There is no next wipe to predict at SDFC, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 5 days 17 hours.
Tags
What do the server tags on SDFC mean?
Tags published by SDFC and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does SDFC appear?
The Rust Server Trends lists that take in SDFC are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto SDFC?
Enter client.connect 157.85.92.206:24131 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.