Station XX-5536 · recording
A Shockbyte Rust Server
Online 157.85.92.182:28015 checked 11m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #5,536
- top 25%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 04:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 01:01 UTC3d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on A Shockbyte Rust Server?
Generated by the game, the map on A Shockbyte Rust Server is procedural, size 3,000 with seed 50000. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on A Shockbyte Rust Server?
At this moment, A Shockbyte Rust Server records 0 players across 40 slots. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 03:00 UTC, averaging 1 players.
How does A Shockbyte Rust Server rank against other Rust servers?
On player hours for the past week, A Shockbyte Rust Server sits at #5,536, which puts it inside the top 25% of every ranked server.
Server facts
How reliably does A Shockbyte Rust Server stay online?
A Shockbyte Rust Server is up at the moment. The uptime it reports puts its last restart about 30 hours ago. It was up 75% of the time across the last 2 full days: 36 of 48 hours. 26 October 2026 is when Rust Server Trends first recorded it.
Does A Shockbyte Rust Server hold a steady tick rate?
The 48-hour average is 169 server fps; 124 is the lowest observed. The world held up to 49,425 entities at its peak, buildings and deployables included. Memory use peaked at 3,617 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does A Shockbyte Rust Server run from?
A region is not published by A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 157.85.92.182:28015.
Which Rust version is A Shockbyte Rust Server running?
A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does A Shockbyte Rust Server wipe, and on which days?
On record so far are too few of A Shockbyte Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 1 hours.
Server tags
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does A Shockbyte Rust Server appear?
The Rust Server Trends lists that take in A Shockbyte Rust Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to A Shockbyte Rust Server?
Enter client.connect 157.85.92.182:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.