Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players64,568 Active3,550 Wipes · 3 h134 48 h

Station XX-12390 · recording

Colonel's Rust Server

Online 157.85.92.113:28015 checked 7m ago

moddedoxide
Connect
Players now
0/ 16
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,390
top 56%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12390 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 16 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 00:26 UTC25d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 164 on average
92/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average
106/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
31/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average
91/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
28/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Colonel's Rust Server?

Generated by the game, the map on Colonel's Rust Server is procedural, size 5,000 with seed 50000. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Colonel's Rust Server?

The name of Colonel's Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Colonel's Rust Server?

At this moment, Colonel's Rust Server records 0 players across 16 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Colonel's Rust Server rank against other Rust servers?

The last seven days of player hours place Colonel's Rust Server at #12,390, in the top 56% of all ranked servers.

Operator and location

How reliably does Colonel's Rust Server stay online?

Colonel's Rust Server is up at the moment. The uptime it reports puts its last restart about 4 days 20 hours ago. 125 of 168 hours in the last 7 full days were up time, 74% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Colonel's Rust Server perform under load?

The 48-hour average is 75 server fps; 63 is the lowest observed. At its highest, it carried 141,687 entities: buildings, deployables and the world's other contents. Its highest memory use was 7,006 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Colonel's Rust Server run from?

Nothing about a region comes from Colonel's Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 157.85.92.113:28015 is the address it uses.

Which Rust version is Colonel's Rust Server running?

On Linux, Colonel's Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Colonel's Rust Server?

1 players, on average, was the busiest crowd at its recent wipes. 2 hours into the latest wipe, the crowd reached its peak.

How often does Colonel's Rust Server wipe, and on which days?

On record so far are too few of Colonel's Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 22 hours.

Tags

What do the server tags on Colonel's Rust Server mean?

The game's server browser reads the tags Colonel's Rust Server publishes: gmrust (Game mode): Survival in standard Rust; mp16 (Max players): The server has 16 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Colonel's Rust Server appear?

You will find Colonel's Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto Colonel's Rust Server?

Enter client.connect 157.85.92.113:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp16
Max players The server has 16 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.