Rust Server TrendsSeismic network · station log
Recording Stations11,685 Players46,119 Active3,120 Wipes · 3 h121 48 h

Station XX-12794 · recording

A Shockbyte Rust Server

Online 157.85.91.86:28852 checked 9m ago

moddedoxide
Connect
Players now
1/ 75
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,794
top 58%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12794 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 00:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct8 Oct14 Oct19 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 00:28 UTC26d ago M0.3rising 2 – running 0
Tue 29 Sep, 18:00 UTC28d ago M0.0steady 1 halved by day 1 2.3 days 1
Sun 27 Sep, 17:41 UTC30d ago M0.0rising 1 halved by day 1 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
32/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
44/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
32/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
9/ 200
CSL Scenery Budget Test groups of 8+ · 85 on average
0/ 500
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 6,000 with seed 559464932, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on A Shockbyte Rust Server?

A reading taken now shows 1 players on A Shockbyte Rust Server, which has 75 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 00:00 UTC, averaging 0 players.

How does A Shockbyte Rust Server rank against other Rust servers?

Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #12,794 worldwide, placing it in the top 58% of all ranked servers.

Server details

How reliably does A Shockbyte Rust Server stay online?

As recorded now, A Shockbyte Rust Server is running. The uptime it reports puts its last restart about 19 minutes ago. Of the 168 hours in the last 7 full days, it was up for 70, or 42% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.

Does A Shockbyte Rust Server hold a steady tick rate?

Across the last 48 hours it averaged 81 server fps, with a floor of 1. The world held up to 199,411 entities at its peak, buildings and deployables included. Memory use peaked at 5,597 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does A Shockbyte Rust Server run from?

A region is not published by A Shockbyte Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.91.86:28852.

What build of Rust does A Shockbyte Rust Server use?

A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on A Shockbyte Rust Server?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 45 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does A Shockbyte Rust Server run its wipes?

There is no next wipe to predict at A Shockbyte Rust Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 1 hours.

Lists and tags

What do the server tags on A Shockbyte Rust Server mean?

Tags published by A Shockbyte Rust Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

These Rust Server Trends lists include A Shockbyte Rust Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to A Shockbyte Rust Server?

Enter client.connect 157.85.91.86:28852 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players The server has 75 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.