Station XX-3900 · recording
KISH Server
Online 157.85.91.246:25720 checked 11m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.1▲rising
- +1 players on the day
- 7-day average
- 1
- peak 3
- Rank
- #3,900
- top 17%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.1▲rising+1 players
- Sharpest hour
- +1into Thu 21:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 05:21 UTC9d ago | M0.0■steady | 2 | – | running | 2 | |
| Fri 16 Oct, 05:05 UTC13d ago | M0.0▲rising | 3 | held half | 4 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on KISH Server?
KISH Server runs a procedural map of size 1,500 with seed 50000, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on KISH Server?
No gather rate appears in the name of KISH Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on KISH Server right now?
At this moment, KISH Server records 0 players across 5 slots. The seven-day average is 1 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 2 players.
How does KISH Server rank against other Rust servers?
On player hours for the past week, KISH Server sits at #3,900, which puts it inside the top 17% of every ranked server.
Server facts
How reliably does KISH Server stay online?
Right now, you can reach KISH Server. The uptime it reports puts its last restart about 9 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 10 October 2026 is when Rust Server Trends first recorded it.
How well does KISH Server perform under load?
Its average server fps over the last 48 hours was 237, and it never dropped below 226. The world held up to 9,075 entities at its peak, buildings and deployables included. Its highest memory use was 2,751 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does KISH Server run from?
No region is published by KISH Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 157.85.91.246:25720.
Which Rust version is KISH Server running?
On Linux, KISH Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on KISH Server?
The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
How often does KISH Server wipe, and on which days?
Too few wipes of KISH Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 18 hours.
Server tags
What do the server tags on KISH Server mean?
The game's server browser reads the tags KISH Server publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does KISH Server appear?
These Rust Server Trends lists include KISH Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to KISH Server?
You can connect by pressing F1 in Rust and typing client.connect 157.85.91.246:25720 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.