Station NA-10090 · recording
CUBA to USA
Online NA 157.85.91.151:26826 checked 11m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,090
- top 45% · #1276 in NA
- Last wipe
- 4d ago
- weekly schedule
- Next wipe
- 2d 17h
- Sat 31 Oct, 23:37 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 13:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 23:37 UTC, in 2d 17h. Its weekly schedule tag · low confidence
- usual gap
- 1.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 50%else halves by day 2
Coming wipes
- 2d 17hSat 31 Oct, 23:37 UTC
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 9d 17hSat 7 Nov, 23:37 UTC
- 16d 17hSat 14 Nov, 23:37 UTC
- 23d 17hSat 21 Nov, 23:37 UTC
- 30d 17hSat 28 Nov, 23:37 UTC
- 35d 13hThu 3 Dec, 19:00 UTCFW
- 37d 17hSat 5 Dec, 23:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 23:37 UTC4d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 19 Oct, 20:46 UTC9d ago | M0.8▲rising | 8 | halved by day 2 | 5.1 days | 1 | |
| Mon 19 Oct, 00:09 UTC10d ago | M0.8▲rising | 8 | – | 0.9 days | 1 | |
| Sun 18 Oct, 16:22 UTC10d ago | M0.8▲rising | 8 | – | 0.3 days | 1 | |
| Tue 13 Oct, 23:50 UTC15d ago | M0.0▲rising | 1 | – | 4.7 days | 0 | |
| Sun 11 Oct, 16:39 UTC17d ago | M0.0■steady | 1 | held half | 2.3 days | 1 | |
| Sun 11 Oct, 02:38 UTC18d ago | M0.0▲rising | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on CUBA to USA?
CUBA to USA runs a procedural map of size 3,800 with seed 50000, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on CUBA to USA?
The name of CUBA to USA gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on CUBA to USA?
A reading taken now shows 0 players on CUBA to USA, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 13:00 UTC, averaging 0 players.
How does CUBA to USA rank against other Rust servers?
For player hours across the last seven days, CUBA to USA takes #10,090 overall and #1,276 in North America, inside the top 45% of all ranked servers.
Server details
How reliably does CUBA to USA stay online?
Right now, you can reach CUBA to USA. The uptime it reports puts its last restart about 9 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 11 October 2026.
How well does CUBA to USA perform under load?
Across the last 48 hours it averaged 190 server fps, with a floor of 1. Buildings, deployables and all the rest of the world's entities brought it to a high of 45,404. Its highest memory use was 3,590 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does CUBA to USA run from?
With its NA tag, CUBA to USA lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.91.151:26826 is the address it uses.
What build of Rust does CUBA to USA use?
Rust network protocol 2635 and build 168909 on Linux is what CUBA to USA runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on CUBA to USA?
6 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
How often does CUBA to USA wipe, and on which days?
Its schedule cannot be confirmed, as too few of CUBA to USA's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Saturday 31 October at 23:37 UTC. 4 days 5 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on CUBA to USA mean?
The game's server browser reads the tags CUBA to USA publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does CUBA to USA appear?
These Rust Server Trends lists include CUBA to USA: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How to join
How do you connect to CUBA to USA?
Enter client.connect 157.85.91.151:26826 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/T4ugruktt is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
