Rust Server TrendsSeismic network · station log
Recording Stations11,620 Players32,059 Active2,776 Wipes · 3 h73 48 h

Station NA-10090 · recording

CUBA to USA

Online NA 157.85.91.151:26826 checked 11m ago

weekly wipes moddedcarbon
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,090
top 45% · #1276 in NA
Last wipe
4d ago
weekly schedule
Next wipe
2d 17h
Sat 31 Oct, 23:37 UTC
Seismic record · station NA-10090 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 13:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 45% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 23:37 UTC, in 2d 17h. Its weekly schedule tag · low confidence

usual gap
1.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
50%else halves by day 2

Coming wipes

  1. 2d 17hSat 31 Oct, 23:37 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 9d 17hSat 7 Nov, 23:37 UTC
  4. 16d 17hSat 14 Nov, 23:37 UTC
  5. 23d 17hSat 21 Nov, 23:37 UTC
  6. 30d 17hSat 28 Nov, 23:37 UTC
  7. 35d 13hThu 3 Dec, 19:00 UTCFW
  8. 37d 17hSat 5 Dec, 23:37 UTC

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctMon 19 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 23:37 UTC4d ago M0.0rising 1 – running 0
Mon 19 Oct, 20:46 UTC9d ago M0.8rising 8 halved by day 2 5.1 days 1
Mon 19 Oct, 00:09 UTC10d ago M0.8rising 8 – 0.9 days 1
Sun 18 Oct, 16:22 UTC10d ago M0.8rising 8 – 0.3 days 1
Tue 13 Oct, 23:50 UTC15d ago M0.0rising 1 – 4.7 days 0
Sun 11 Oct, 16:39 UTC17d ago M0.0steady 1 held half 2.3 days 1
Sun 11 Oct, 02:38 UTC18d ago M0.0rising 1 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
8/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
0/ 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
27/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
40/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 203 on average
293/ 350
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 155 on average
209/ 275
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on CUBA to USA?

CUBA to USA runs a procedural map of size 3,800 with seed 50000, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on CUBA to USA?

The name of CUBA to USA gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on CUBA to USA?

A reading taken now shows 0 players on CUBA to USA, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 13:00 UTC, averaging 0 players.

How does CUBA to USA rank against other Rust servers?

For player hours across the last seven days, CUBA to USA takes #10,090 overall and #1,276 in North America, inside the top 45% of all ranked servers.

Server details

How reliably does CUBA to USA stay online?

Right now, you can reach CUBA to USA. The uptime it reports puts its last restart about 9 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 11 October 2026.

How well does CUBA to USA perform under load?

Across the last 48 hours it averaged 190 server fps, with a floor of 1. Buildings, deployables and all the rest of the world's entities brought it to a high of 45,404. Its highest memory use was 3,590 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does CUBA to USA run from?

With its NA tag, CUBA to USA lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 157.85.91.151:26826 is the address it uses.

What build of Rust does CUBA to USA use?

Rust network protocol 2635 and build 168909 on Linux is what CUBA to USA runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on CUBA to USA?

6 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

How often does CUBA to USA wipe, and on which days?

Its schedule cannot be confirmed, as too few of CUBA to USA's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Saturday 31 October at 23:37 UTC. 4 days 5 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on CUBA to USA mean?

The game's server browser reads the tags CUBA to USA publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does CUBA to USA appear?

These Rust Server Trends lists include CUBA to USA: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How to join

How do you connect to CUBA to USA?

Enter client.connect 157.85.91.151:26826 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/T4ugruktt is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^w,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.