Station XX-15349 · recording
QCManiac
Online 157.85.91.105:29328 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.3 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 50%else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 03:22 UTC24d ago | M0.5▲rising | 3 | – | running | 0 | |
| Fri 2 Oct, 07:09 UTC26d ago | M0.5▲rising | 3 | – | 1.8 days | 0 | |
| Sun 27 Sep, 00:02 UTC31d ago | M0.3▲rising | 2 | halved by day 4 | 5.3 days | 0 | |
| Mon 21 Sep, 03:49 UTC37d ago | M0.5▲rising | 3 | held half | 5.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on QCManiac?
QCManiac runs a procedural map of size 2,000 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on QCManiac?
The name of QCManiac gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on QCManiac?
A reading taken now shows 0 players on QCManiac, which has 40 slots. The population averaged 0 players over the past week.
How does QCManiac rank against other Rust servers?
On player hours for the past week, QCManiac sits at #15,349, which puts it inside the top 69% of every ranked server.
Server details
How reliably does QCManiac stay online?
QCManiac is up at the moment. Its reported uptime points to a restart about 2 days 11 hours ago. 38 of 168 hours in the last 7 full days were up time, 23% of the total. 21 September 2026 is when Rust Server Trends first recorded it.
How well does QCManiac perform under load?
Its average server fps over the last 48 hours was 236, and it never dropped below 228. The world held up to 18,973 entities at its peak, buildings and deployables included. Its highest memory use was 3,672 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is QCManiac hosted?
Nothing about a region comes from QCManiac. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 157.85.91.105:29328.
Which Rust version is QCManiac running?
QCManiac is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on QCManiac?
On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.
On what timetable does QCManiac run its wipes?
No next wipe can be predicted for QCManiac, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 24 days 20 hours.
Server tags
What do the server tags on QCManiac mean?
The game's server browser reads the tags QCManiac publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does QCManiac appear?
You will find QCManiac on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to QCManiac?
To join, enter client.connect 157.85.91.105:29328 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.