Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players81,821 Active3,745 Wipes · 3 h270 48 h

Station NA-9617 · recording

RaineyStreet

Online NA 157.85.90.214:26415 checked 12m ago

weekly wipes moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,617
top 43% · #1256 in NA
Last wipe
6d ago
weekly schedule
Next wipe
6h
Thu 29 Oct, 20:48 UTC
Seismic record · station NA-9617 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 43% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:48 UTC, in 6h. Its weekly schedule tag · low confidence

usual gap
8.9 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
25%else halves by day 2

Coming wipes

  1. 6hThu 29 Oct, 20:48 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 14d 6hThu 12 Nov, 20:48 UTC
  4. 21d 6hThu 19 Nov, 20:48 UTC
  5. 28d 6hThu 26 Nov, 20:48 UTC
  6. 35d 4hThu 3 Dec, 19:00 UTCFW
  7. 42d 6hThu 10 Dec, 20:48 UTC

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 20:48 UTC6d ago M0.0rising 1 – running 0
Tue 13 Oct, 23:00 UTC15d ago M0.0steady 2 halved by day 2 8.9 days 2
Thu 1 Oct, 13:20 UTC28d ago M0.0rising 1 halved by day 2 12.4 days 0
Wed 30 Sep, 12:21 UTC29d ago M0.0rising 1 – 1 days 0
Mon 28 Sep, 12:13 UTC31d ago M0.3rising 2 held half 2 days 0
Thu 17 Sep, 14:12 UTC42d ago M0.0rising 1 halved by day 2 10.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average
3/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
7/ 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
23/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
27/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 207 on average
136/ 250
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 160 on average
120/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RaineyStreet?

The procedural map on RaineyStreet is size 2,500 with seed 1102026, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on RaineyStreet?

No gather rate appears in the name of RaineyStreet. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on RaineyStreet right now?

A reading taken now shows 0 players on RaineyStreet, which has 40 slots. The seven-day average is 0 players, with a peak of 1.

How does RaineyStreet rank against other Rust servers?

The last seven days of player hours place RaineyStreet at #9,617, in the top 43% of all ranked servers and #1,256 in North America.

Server facts

How reliably does RaineyStreet stay online?

RaineyStreet is up at the moment. Going by the uptime figure it reports, it restarted about 23 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does RaineyStreet perform under load?

Its average server fps over the last 48 hours was 233, and it never dropped below 206. The world held up to 31,459 entities at its peak, buildings and deployables included. Its highest memory use was 3,199 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is RaineyStreet hosted?

With its NA tag, RaineyStreet lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 157.85.90.214:26415.

Which Rust version is RaineyStreet running?

Rust network protocol 2635 and build 168909 on Linux is what RaineyStreet runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on RaineyStreet?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 25% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

How often does RaineyStreet wipe, and on which days?

Its schedule cannot be confirmed, as too few of RaineyStreet's wipes are on record; the prediction follows its tag instead. Thursday 29 October at 20:48 UTC is when its next wipe is due. 6 days 17 hours is how long the current world has been running. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on RaineyStreet mean?

These are the tags RaineyStreet publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RaineyStreet appear?

The Rust Server Trends lists that take in RaineyStreet are: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How to join

What steps get you onto RaineyStreet?

You can connect by pressing F1 in Rust and typing client.connect 157.85.90.214:26415 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.