Station XX-12909 · no signal
MtnDrew's Shockbyte
Offline 157.85.90.18:21452 checked 44d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,909
- no region published
- Last wipe
- 53d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on MtnDrew's Shockbyte?
The map on MtnDrew's Shockbyte is procedural, produced by the game.
Which settings and rules apply on MtnDrew's Shockbyte?
The name of MtnDrew's Shockbyte gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on MtnDrew's Shockbyte right now?
MtnDrew's Shockbyte is not responding at this moment and is offline, last seen 44 days 8 hours ago.
How does MtnDrew's Shockbyte rank against other Rust servers?
The last seven days of player hours place MtnDrew's Shockbyte at #12,909, in the top – of all ranked servers.
Operator and location
How reliably does MtnDrew's Shockbyte stay online?
No contact with MtnDrew's Shockbyte right now, and the last recorded contact was 44 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.
Where in the world is MtnDrew's Shockbyte hosted?
A region is not published by MtnDrew's Shockbyte. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 157.85.90.18:21452.
Which Rust version is MtnDrew's Shockbyte running?
On Linux, MtnDrew's Shockbyte runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does MtnDrew's Shockbyte run its wipes?
The rhythm of MtnDrew's Shockbyte cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 53 days 16 hours is how long the current world has been running.
Server tags
What do the server tags on MtnDrew's Shockbyte mean?
Tags published by MtnDrew's Shockbyte and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does MtnDrew's Shockbyte appear?
These Rust Server Trends lists include MtnDrew's Shockbyte: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto MtnDrew's Shockbyte?
Enter client.connect 157.85.90.18:21452 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.