Rust Server TrendsSeismic network · station log
Recording Stations11,596 Players34,156 Active2,853 Wipes · 3 h64 48 h

Station NA-16781 · no signal

US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale

Offline NA 157.85.90.104:24576 checked 27d ago

moddedoxide
Connect
Players now
0/ 15
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,781
top 70% · #1680 in NA
Last wipe
30d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-16781 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 15 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
62%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepWed 23 SepTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 21 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 27 Sep, 19:05 UTC30d ago M0.6rising 4 – running 0
Wed 23 Sep, 04:10 UTC35d ago M0.0rising 2 held half 4.6 days 1
Tue 22 Sep, 02:07 UTC36d ago M0.5rising 4 – 1.1 days 1
Mon 21 Sep, 02:42 UTC37d ago M0.6rising 4 – 1 days 0
Sat 19 Sep, 03:09 UTC39d ago M0.0steady 2 – 2 days 2
Fri 18 Sep, 12:44 UTC39d ago M0.5rising 3 – 0.6 days 0
Thu 17 Sep, 13:15 UTC40d ago M0.5rising 3 – 1 days 0
Wed 16 Sep, 14:50 UTC41d ago M0.3rising 2 – 0.9 days 0
Tue 15 Sep, 15:49 UTC42d ago M0.3rising 2 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale?

The procedural map on US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale is size 3,000 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name EmpireRust.com.

Which settings and rules apply on US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale?

You will find no gather rate in the name of US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale. At the game's default, groups can have up to 8 players. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale right now?

No players are recorded on US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale at this moment; it is offline, and the last sighting was 27 days 13 hours ago.

How does US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale rank against other Rust servers?

The last seven days of player hours place US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale at #16,781, in the top 70% of all ranked servers and #1,680 in North America.

Server facts

How reliably does US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale stay online?

As recorded now, US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale is not reachable, the last contact having been 27 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale hosted?

The NA tag is how US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 157.85.90.104:24576.

Which Rust version is US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale running?

Rust network protocol 2633 and build 165217 on Linux is what US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale?

The recent wipes averaged a busiest count of 3 players. 21 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale run its wipes?

There is no next wipe to predict at US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 30 days 10 hours.

Tags

What do the server tags on US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale mean?

Tags published by US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^j (Battle royale): The zone closes in while you loot and fight; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale appear?

These Rust Server Trends lists include US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Creative ^c, Minigames ^e, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to US | Empire - Chad Games | FaceChecks | Bedwars | Battle Royale?

Enter client.connect 157.85.90.104:24576 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://empirerust.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,^c,^e,^j,NA,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp15
Max players 15 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.
^e
Minigames Minigames including arenas, Bedwars and parkour.
^j
Battle royale The zone closes in while you loot and fight.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.